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Old 09-16-2002, 09:21 AM   #1
Livingdeadjedi
 
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target speaker volume

Ok it says in the enitity list for a target speaker that placing more will increase the volume..
BUT what if i want to have a wind noise in a VAST area, were talking large. Placing all those speakers had no effect on the volume at all ???
is there anyway to increase the volume without placing a load of speakers


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Old 09-16-2002, 02:34 PM   #2
alanuk
 
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oki m8 to make one sound loader
is like put 3 speeks next to eachero ver and copy those 3 around the area so it covers the hole of the area


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Old 09-16-2002, 08:45 PM   #3
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Just putting loads down seems to do the trick, youve actually got to be careful or it ends up too loud, even in a large area! Putting them in groups together seems a good idea, you could just place them evenly over the area, select them all, them duplicate a few times, something like that. Good luck
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Old 09-16-2002, 08:50 PM   #4
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I should read the question fully before answering...don't know of any way to increase the volume without just adding more speakers, sorry
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Old 09-19-2002, 02:07 AM   #5
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hey guys...

Can you get the sound to do a trail effect as well?
lets say i want two slow flying TIES going across the sky in a cutscene. Kyle ( or whoever i replace him with ) stops and watches them go across the sky.
can the sound be trailed ?


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Old 09-19-2002, 04:14 AM   #6
monsoontide
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You could have a trigger target a speaker with the appropriate sound - however, as you can't make them move and func_trains don't make any noise it may be difficult if not impossible to get what you want easily.

i.e. - it's fairly easy to get this effect in SP but not in MP.

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Old 09-19-2002, 04:13 PM   #7
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Well you would need a stereo sample of the ship flying from one speaker to the other
that would work just as good


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Old 09-19-2002, 06:37 PM   #8
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yeah that would work... or jsut a sound that was recorded louder in the begginning and faded a bit towards the end....


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