Taking a 3dsmax file and making it into a .map file.
Is this possible? I have to software to create a .map but its really hard to learn and im a user of 3dsmax. I was wondering if its possible to convert it from a .max or .3ds to a .map ANY help would be GREATLY appreciated. Pleeeeeaaaaaasssseee.
You can save the geometry as a 3ds and then import it into the Tempest Gamepack for GMax. Then you can convert it to a brush and save it as a map and light/texture/tweak it in radiant. Only thing is you have to break your model down into non concave surfaces like how brushes would be like in radiant or worldcraft.