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Old 10-16-2002, 01:40 AM   #1
netmonkey
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CMI and Fonts

Anyone knows how the fonts worked on CMI? I mean, they had that nice little font, but did the engine create the outline/shadow for the font? or was the outline like a bitmap or other font? What kind of font was the font itself anyway (was it like a bitmap font..?)? I'm guessing it wasn't TTF.

So many questions!
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Old 10-16-2002, 05:07 AM   #2
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It was ttf fonts... I've been able to extract the font from the game.


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Old 10-17-2002, 06:36 PM   #3
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AFAIR the fonts in CMI were the .nut files (the format similar to the Insane cutscenes). I think I have (or had) a simple viewer for them...at least I have the specs of the Nut files somewhere on one of my backup-CDs. Maybe I can code a little viewer for the fonts.

The outlined/shadowed fonts had two colors: One for the font color, the other one for the shadow/outline color.

Darn, if I only had more time I could finally realize my Scumm/GrimE tool...but I don't have time.
You only realize how precious time is when you've got none left
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Old 10-18-2002, 12:52 AM   #4
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We've got some Nut viewer code in ScummVM (scumm/smush/frenderer.cpp).

I'm not sure how similar the format is against CMI, but it renders the Full Throttle and Dig fonts perfectly.


Quote:
Originally posted by john_doe
AFAIR the fonts in CMI were the .nut files (the format similar to the Insane cutscenes). I think I have (or had) a simple viewer for them...at least I have the specs of the Nut files somewhere on one of my backup-CDs. Maybe I can code a little viewer for the fonts.

The outlined/shadowed fonts had two colors: One for the font color, the other one for the shadow/outline color.

Darn, if I only had more time I could finally realize my Scumm/GrimE tool...but I don't have time.
You only realize how precious time is when you've got none left :)


-- Ender
Project Leader Thingy,
ScummVM - http://www.scummvm.org/
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Old 10-18-2002, 03:43 AM   #5
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Oh... Not ttf font then.... hmmm... But I was able to extract the fonts into ttf.... oh... I guess it was EMI...


Regards,
Atle Ragnar Jarnæs Lerøy | Gamedeveloper

Runestone Entertainment

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Roger Foodbelly -.- Official Site
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Old 10-18-2002, 01:19 PM   #6
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Quote:
Originally posted by Ender
We've got some Nut viewer code in ScummVM (scumm/smush/frenderer.cpp).

I'm not sure how similar the format is against CMI, but it renders the Full Throttle and Dig fonts perfectly.


I think the fonts are the same, however, I *think* there was one font that used another codec I didn't find in any The Dig or Full Throttle font.
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Old 10-21-2002, 02:17 AM   #7
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how did it make the outlines, though? did it have an outline shadow generator or something or was that a separate font? and I'm guessing the font was bitmap-like right?
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Old 11-12-2002, 04:47 AM   #8
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AFAIK it was in its own format.... not bitmap...
Chris couldn't add a totally new format, but I guess it's ok.


Regards,
Atle Ragnar Jarnæs Lerøy | Gamedeveloper

Runestone Entertainment

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Roger Foodbelly -.- Official Site
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