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Old 10-27-2002, 01:46 PM   #1
Psyk0Sith
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WIP: Yarael Poof

I started making a few meshes for JK2 and thought Poof would make a cool addition to the characters.

*Use copy paste to see the screenshots*

No lights:
http://www.geocities.com/psykopat.geo/poof.jpg

Lights and shadow
http://www.geocities.com/psykopat.geo/poof2.jpg

Now i have a problem...since he's got longer arms and hands (and no i'm not making 4 arms) than a human being, the mesh gets distorted when the fingers move (taunts and force powers).

No problems with the neck.

It's not weighted or uvw mapped yet, since i want people to give some feedback before i start messing around with it.

Also looking for skinners and voice/audio talent.

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Old 10-27-2002, 01:53 PM   #2
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Looks to be a great start. He looks too wide, though.

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Old 10-27-2002, 01:55 PM   #3
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Great job face the face looks just like it.
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Old 10-27-2002, 02:50 PM   #4
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can't wait for this one. and jedi_anakin is right the body is too wide. slim him down a bit.



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Old 10-27-2002, 03:36 PM   #5
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ahhh haa

yes i agree slim it down a lil they are very slim in da movie

btw: what program do u use for modelling?


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Old 10-27-2002, 03:52 PM   #6
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are these those cloners from the movie....Looks nice btw
Did u make ki adi?


I would like to beta test YOUR models
I love graves. You should love him too.
Thanks SupremePain for the avatar.
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Old 10-27-2002, 04:00 PM   #7
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This looks finished already!! (Exept it is a little too fat, like nearly everyone else said ) And he did make Ki-Adi-Mundi
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Old 10-27-2002, 04:07 PM   #8
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i thought people would have said he is too slim! i got the impression he was larger because of his puffy robe.

The bottom of the robe needs to be wider to follow the skeleton, but i'll slim down the torso.

{BK}SupremePain: i'm usimg 3D studio max 4.2

btw there will be no facial anims, cuz it would screw up really bad.

edit:Yep i did Ki Adi, Grafox made the original skins

Hellfire: Poof is a Quermian, member of the Jedi council not a Kaminoan (or cloners like u said) i believe he wasnt in AOTC.


Last edited by Psyk0Sith; 10-27-2002 at 04:18 PM.
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Old 10-27-2002, 04:22 PM   #9
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thanks for the info m8 great job on ki adi love the your motha taunt good luck with this it looks nice


I would like to beta test YOUR models
I love graves. You should love him too.
Thanks SupremePain for the avatar.
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Old 10-27-2002, 06:37 PM   #10
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Wow, that looks awesome Psyk0Sith!

Please don't slim Poof down too much. I kind of like him the way he is.

If you watch Ep1 carefully, even though Poof is sitting down, you can see that his body is indeed quite a bit wider than one would normally expect.
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Old 10-27-2002, 07:43 PM   #11
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Hey there Psyk0Sith!!!


Long time no see bud!


Glad to see your still in the game... and haven't lost that touch of yours it seems That looks great bud, keep it up!

Poof has never looked so good!!


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Old 10-27-2002, 07:55 PM   #12
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Quote:
Originally posted by Padawan_7
If you watch Ep1 carefully, even though Poof is sitting down, you can see that his body is indeed quite a bit wider than one would normally expect.
it's just because of his arms underneath.


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Old 10-27-2002, 09:45 PM   #13
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Quote:
Originally posted by t3rr0r

it's just because of his arms underneath.
I just took a look at Poof's pics in the Insider's Guide, and yeah your right about that t3rr0r. Sorry.

So slimmer it is!
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Old 10-28-2002, 01:19 AM   #14
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wow, that looks very nice. I agree with the others, slim it down slightly and maybe make the neck a tad longer. If somebody could make custom animations for this that would rock, i think he would move alot like a stick insect.
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Old 10-28-2002, 06:54 AM   #15
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great start man, gotta agree with everyone else, slim him down a bit and his feet look a little to big, oh by the way if this model works out good which it seems like it will, you should do a cloner skin, that would rock, oh and im gonna put your model on my site.

awsome job !!!

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Old 10-28-2002, 07:09 AM   #16
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http://starwars.com/databank/charact.../index_eu.html

his body is pretty wide, just not fat.

BTW does anyone get tempted to just slice right through that long skinny head of his if you were a jedi? >


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Old 10-28-2002, 08:42 AM   #17
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sry to be off topic but seks actually put his site in his sig and didn't spam it. Looks like he is learning


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Old 10-28-2002, 11:20 AM   #18
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actually, after seeing that star wars database pic of him, Psych0sith has it damn near perfect. One thing that might balance it out is taking a couple more screenshots ad different angles. It looks to me like his shoulders should be widened EVER SO SLIGHTLY (but that could be the camera angle). The robes could use some enhancing. The section that sits on top of the robes and arcs down over his chest (what the hell is that thing called anyway?) starts to flatten itself back out parallel with the ground plane instead of following the contour of the shoulder line all the way out. Same kind of deal with the robes. If you notice the way it forms a point at the ends of both shoulders? I notice the section where the neck starts to fan out into the shoulders could be dropped down just a bit as well. It will make his neck look a bit longer. The neck looks shorter when compared to the reference pic. That cone shape comes together not too far from the colar.
These were just a few of the tiny details I noticed that were different in the comparison from the model renders to the reference pic.
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Old 10-28-2002, 07:43 PM   #19
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thanx for the comments...

Psynex: i agree there are some things a bit off about the robe and his "neck pad"

I notice now the shoulders are in fact wider than the pad (the pad itself is also bigger than the current one, and flattens instead of following the shoulders)

the neck should also be smaller at the bottom.

also, like enjoi9187 said: his body is pretty wide, just not fat.

seks03: I made the feet smaller than the pic where he's sitting down...about the "cloner" skin, id rather start a new character from scratch (and i dont have time for that right now), but someone will probably do a skin for that anyway.

i'll go back to work now...

P.S.:Wassup GreenDevil?!? bet u cant wait for Plo Koon to be released (like most people!)

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Old 10-28-2002, 07:49 PM   #20
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Quote:
Originally posted by Psyk0Sith
also, like enjoi9187 said: his body is pretty wide, just not fat.
that said, you might want to add some ripples or folds in the robe.


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Old 10-28-2002, 08:33 PM   #21
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Heheh... you bet I am Psyc0Sith!!!

Though, I wish you would have stuck with your model... it at least made progress


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Old 10-28-2002, 09:58 PM   #22
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Hehe, I'm not sure how that'd work with _humanoid.gla.

How distorted does it get?


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Old 10-28-2002, 10:30 PM   #23
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Very impressive. I recall a few people a while ago saying poof couldn't be done, but it looks like you're doing it. Awsome job!

Btw, his robe does look to be in need of a few folds (see: plo koon model).
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Old 10-28-2002, 10:32 PM   #24
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Quote:
Hehe, I'm not sure how that'd work with _humanoid.gla.
The neck will work fine, i already did some tests with another model.

The hands are not in the right position so i know they will distort, the easiest solution would be to weight the fingers and hand as one mesh instead of using all the "finger bones".

I'm assuming fingers won't move for the taunts or force powers...i dont mind this but some people might not like it.

about ripples and folds, i'll leave that to the skinner...or maybe i'll add some, but it'll cost a lot more polys, i'm already @ 3000+ polys.

I'll post an update later this week.


Last edited by Psyk0Sith; 10-28-2002 at 11:21 PM.
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Old 10-29-2002, 02:00 AM   #25
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Very nice to see you working on this PsykoSith!
I actually tried messing around with a Yareal Poof mesh a while ago (It was my first modelling attempt) and it can definitely be done.
Toonces and I actually did a tiny amount of experimenting with how it might animate on the root skeleton and it worked pretty well without even adjusting the weighting at all.
A few tweaks with the weighting and it should be able to deform quite well.

As far as critiquing goes... I think that the neck is a bit too short, you've already talked about shaping the "neck pad" more accurately and I thought i'd add that it actually rounds out in the back (as opposed to the point in the front).
I just re-sized your screens to the same scale as some ref pics that I have, and I think that the body could just be scaled down a tad to match his head and neck (or increase the head and neck scale) Heh you still may need to extend that neck a little without widening it too much though.
One more thing. You may want to include a scale-mod size suggestion in the readme. I have a great pic, and I would gladly send you all my ref pics (just email ygmypay@yahoo.com) of a crew member behind the scenes adjusting something with Yareal. You can see that even while Poof is sitting down, he looks to be about 7 feet high. I know when I was messing around with making him I scaled him very very tall and it really made it seem right.
Also, I might enjoy making sounds for this Jedi. He is one of my favorites and I think I could create a sound pack that would do him justice.
I'm not around here too much these days, but I could definitely manage the time for this.

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Old 10-29-2002, 08:27 AM   #26
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Quote:
Originally posted by Psyk0Sith


i believe he wasnt in AOTC.
He died between EP 1 and EP2


Looking great. Im looking forward to be in Poof's robes
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Old 10-29-2002, 09:02 AM   #27
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Quote:
Originally posted by Jahs


He died between EP 1 and EP2


Looking great. Im looking forward to be in Poof's robes
He died before Ep 2 cause Coleman Trebor took his place in the Jedi Council.
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Old 10-30-2002, 09:06 PM   #28
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Small update:

*copy paste this link* (renegade mods is down , i hate geocities!)

a 360 degrees render:
http://www.geocities.com/psykopat.geo/poof.zip

--->You need to rename the file to .mpg<---

-Adjusted neck pad/wider shoulders
-Neck is smaller at the bottom
-Robe is a bit slimmer
-Added small ripples on the sleeves to give a better cloth feel.

A few things still need to be tweaked, but i think its heading the right way...

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Old 10-31-2002, 05:19 AM   #29
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hey pskykosith,
i turned your 3d render into a flash movie with play and stop controls on it. and the size is now 104kb instead of 476kb so its easy to download, you can have it or use this link to display it

http://www.icpdas-usa.com/test/files...poof/poof.html

keep up the good work.


P.S. how do you guys know he died? I believe you but just curiuos.

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Old 10-31-2002, 07:28 AM   #30
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Quote:
Originally posted by Theron Qu'ud


He died before Ep 2 cause Coleman Trebor took his place in the Jedi Council.


I think that does classifys as BETWEEN TPM and AOTC

The skin is very good, however he should be more skiny and the neck should be longer

Quote:
P.S. how do you guys know he died? I believe you but just curiuos
Go to www.starwars.com and look up Coleman Trebor, it'll say somewhere that he replaced Yarael when he died
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Old 10-31-2002, 07:54 AM   #31
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Thank you seks03, tho i cant see it for some reason??

Wolf: it's not skinned yet, ill probably ask mars or grafox.

i think he got stabbed in his 2nd brain (stomach) in the comic book series.

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Old 10-31-2002, 08:19 AM   #32
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WOW seks03 are u doing that to all models or just this one
and this model looks great but is his height gonna be different?

FATTEH


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Old 10-31-2002, 08:29 AM   #33
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Quote:
Originally posted by fat_101
and this model looks great but is his height gonna be different?
definately with jedimod and the like, after all he is 2.64m tall.


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Old 10-31-2002, 09:11 AM   #34
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no problem Psyk0Sith, you need the new flash mx player, get it here.

http://www.macromedia.com/shockwave/...nguage=English

and to Wolf Devil thanks for the info.

to fat_101, i'll definatily do this for all the models, its just that Psyk0Sith is the only one that has made a video possible.

but to all modelers if you want me to do a flash render just contact me at my site and send the file.

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Old 10-31-2002, 09:55 AM   #35
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Quote:
Originally posted by Psyk0Sith
Wolf: it's not skinned yet, ill probably ask mars or grafox.
Sorry, meant model.

Quote:
and to Wolf Devil thanks for the info
Your welcome
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Old 11-04-2002, 06:18 PM   #36
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OMG! I can't believe it! I have been waiting for this model so long and it is finally in the works of being made. Happy day!


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Old 11-04-2002, 07:07 PM   #37
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tnx for clearing that up wow hes gonna be tall just need jediplus on my server now :P

FATTEH


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Old 11-04-2002, 09:25 PM   #38
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Psyk0Sith, question. I know this is off topic but did you ever fix the hair animation problem with your Ki Adi Mundi model?


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Old 11-04-2002, 10:49 PM   #39
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keo: i did some tweaks on it, and its barely moving now. Also added facial anims to see how its done, maybe LODs will be added. Kinda busy working on Poof and other stuff.

Small update: I'll uvw map Poof and find someone to skin it, while i weight and link all the cr*p together.

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Old 11-05-2002, 01:34 PM   #40
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He didn't die because of COleman Trebor!
General Khorda killed him in the Zam wessel series.
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