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Old 01-20-2003, 01:45 PM   #1
Marzgog
 
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water

I have been fighting with this problem for some time now; the water shader. I'm following the instructions of Rich Diesals tutorial to the word: I make a brush that is entirely caulk, then i texture both the top and the bottom with the bespin/water1 shader. When i play, it shows up as a grate with really big holes, but it has all the qualities of water, it's not solid, it splashes when i walk in it, it doesn't let me out of my fountain i made when i didn't realize you can't jump effectively in water...


Now, i hope i can get you to understand the picture... ...this is how i've done it as a cut-trough, if it is wrong then tell me, please.

| |<-bespin/wall2'''''''bespin/wall2->| |
| |'''''''''''''''''''''''''''''''''''''''''''| |
| |'''''''''''''''''''''''''''''''''''''''''''| |
| | ----------------------------------------| |
| | ^top of waterb. , bespin/water1^ | |
| |'''<-caulk/waterbrush->'''| |
| |'''''''''''''''''''''''''''''''''''''''''''| |
| |____________________________| |
| ^waterb. bottom bespin/water1^ |
|<wall2___________________wall2>|
^wall2^

I hope you get this... it's the simplest way of explaining how i did it... i looked in a few tutorials, planetquake.com/bubba was wrong, i hear, this is how Diesal explained it...


"Impossible to see the future is."

Last edited by Marzgog; 01-20-2003 at 01:57 PM.
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Old 01-20-2003, 05:24 PM   #2
Leslie Judge
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Hmm...

That bespin/water1 didn't work for me neither. Try the bespin/water2.


L. J.
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Old 01-21-2003, 09:55 AM   #3
Marzgog
 
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Leslie, you have just made my day... i have been wondering what is wrong for 2 days now, im so happy to finally get it working... ....Does anyone have a clue whats wrong with bespin/water1?


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Old 01-22-2003, 04:46 PM   #4
Leslie Judge
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Code:
textures/bespin/water1
{
	surfaceparm	metalsteps
	surfaceparm	nonsolid
	surfaceparm	nonopaque
	surfaceparm	water
	surfaceparm	fog
	surfaceparm	trans
	q3map_material	Water
	q3map_nolightmap
	q3map_onlyvertexlighting
	fogparms	( 0.14902 0.184314 0.494118 ) 512.0
    {
        map textures/bespin/water1
        blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
        rgbGen exactVertex
        alphaGen const 0.2
        tcMod scroll 0.005 0.01
        tcMod turb 1 0.01 0 0.1
    }
    {
        map textures/bespin/water1
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        alphaGen vertex
    }
    {
        map textures/bespin/water1c
        blendFunc GL_DST_COLOR GL_ONE
        tcMod scroll -0.005 -0.01
        tcMod turb 1 0.01 0 0.1
    }
}
The bold-italic row refers to water1c texture but that doesn't exist.


L. J.
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Old 01-22-2003, 08:31 PM   #5
Yun the Sith
 
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I thought that this was funny with my water. Caulk-nonsolid and caulk doesn't with my water. What that does work with my JKO, is just completely covering the brush with the water texture/shader. I don't know why, but it's the only things that works.
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