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Old 01-25-2003, 04:54 PM   #1
Matt-Liell
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WIP: Helm's Deep

I know there was one of these before but I never saw anymore about it. I had planned to make a Rohan map for awhile but decided to make Helm's Deep instead. I was working on my Legolas model and needed help and noone was helping so I decided to continue with Helm's Deep. I just have the rough shapes of the map inplace now except the walkway around the outer wall. I'm working on Uruk-Hai models to spread on the floor to look like they have been killed and when I'm done I'm going to use Chairwalkers orc model if I get permission to put outside the outer wall to give it the Helm's Deep feel. I made this map according to the movie AND my personal ideas so its not movie exact but its pretty close, and with that here it is!








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Old 01-25-2003, 05:36 PM   #2
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nice job on setting up the stucture. cant wait.


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Old 01-25-2003, 05:40 PM   #3
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Hey Matt, Looks quality, cant wait, and good luck.


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Old 01-25-2003, 06:15 PM   #4
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Thanks guys, just a note:

It will be darker when I'm finished and the only light will be given off by torches so it won't be bright when it's released.


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Old 01-25-2003, 06:23 PM   #5
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Cool

Yeah thts a good idea, i thought helms deep was lookin a bit bright! but neway lookin forward to sum updates soon!


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Old 01-25-2003, 10:21 PM   #6
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dude that's massive...incredible. Can't wait to see it done!!
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Old 01-26-2003, 06:54 AM   #7
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Looking very good, nice job on the architecture.
A stupid question, but...why is the tower there. I don't remember a tower from the 1 time I saw the movie....did I just miss it?


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Old 01-26-2003, 07:44 AM   #8
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You Missed The Tower?

How on Earth did u miss the tower? hehe, Its the most noticable thing, apart frm the wall But its lookin good Matt, keep up the good work.


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Old 01-26-2003, 08:27 AM   #9
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I'm having some trouble on two things:

1. Importing some of my custom models, they aren't working for some reason.

2. Making torches that light up the map.

If you can help please do!

And for those of you that missed the tower:



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Old 01-26-2003, 08:39 AM   #10
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OH NO!!!!

Im not the best mapper in the world but cudnt u just make the torch model and amplify the light source u put on top of it? just a suggestion.


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Old 01-26-2003, 10:11 AM   #11
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Well that relates to #1, my custom models are not being imported.


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Old 01-26-2003, 10:44 AM   #12
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Is there a specific file format you hav to save it as? or hav u made the model proply? im not sure of any of this because i dont no about it, ive never tried modelling (proply). these are just suggestions. it probly wont help but its the thought tht counts


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Old 01-26-2003, 10:47 AM   #13
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1)Thanks for helping me "un-miss" the tower.
2) For the torches, you probably are already doing this but I would just make a torch shaped thing and put it on the wall, and the fire with fx_runner, and have either one small light for each torch or many spotlites.
3) A friend of mine says you should put ladders on the walls like the orcs climed up. A push trigger could be used.

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Old 01-26-2003, 11:12 AM   #14
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All great ideas! I think I may make the ladders and about the fx_runner, do I have to model a flame or does it make one?

I'm compiling the map right now, I changed all those ramps to actual stone stairs and put some mountain textures on the walls. After I test it I'll get some pics and show you then I'll work on the torches.


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Old 01-26-2003, 11:55 AM   #15
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Old 01-26-2003, 12:12 PM   #16
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Lookin better with evry picture I wish i cud make good maps! neway keep goin with it and i hope u figure out ur probs soon.


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Old 01-26-2003, 01:53 PM   #17
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hey matt not sure what your gonna do but if you want id like to beta test this. when i do my maps i like havin people with all types of machines check stuff out. but whatever you decide thats fine with me im just tryna get a good reputation as a beta tester. well lemme know if you need help.


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Old 01-26-2003, 03:35 PM   #18
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Sure you can beta test it when I'm ready Isanesith!


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Old 01-26-2003, 04:28 PM   #19
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Well about what insanesith said, to have a variety of diffrent systems to test it on. Would I be able to beta test also or is 1 person enough for you?


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Old 01-26-2003, 04:37 PM   #20
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Old 01-26-2003, 04:44 PM   #21
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Thanx alot Matt, been lookin forward to this map, and now im beta testing it im overjoyed. Cant wait till its done. Good Luck and if you need any help, just ask (probly wont help but im lernin mapping as i type with the richdiesal tutorials).


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Old 01-26-2003, 08:46 PM   #22
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dude, you must have had some freakin awesome reference pics. Amazing, i don't think i really apreciated how BIG this thing was in the movie.
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Old 01-26-2003, 10:18 PM   #23
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Hmm. It desperately cries out to be worked on. It's really blocky, and you should play around with the textures, there are better ones to use, you might even make your own (and vary them, as well). Also, be sure you've got the setting down...there's Helm's Deep itself, the gorge, and then the wall cuts that off from the outside plains, and the Hornburg is at one end of the wall. I'm a huge LotR fan (one of those who has a pretty good idea what everything looks like from reading the books, luckily Peter Jackson is also one of those fans), and what you've got doesn't really look like Helm's Deep to me. You also really need to build some sort of exterior setting...It's hard to see what you're trying to map when it's all built on a random floating square.


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Old 01-26-2003, 11:22 PM   #24
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Quote:
Originally posted by wedge2211
Hmm. It desperately cries out to be worked on. It's really blocky, and you should play around with the textures, there are better ones to use, you might even make your own (and vary them, as well). Also, be sure you've got the setting down...there's Helm's Deep itself, the gorge, and then the wall cuts that off from the outside plains, and the Hornburg is at one end of the wall. I'm a huge LotR fan (one of those who has a pretty good idea what everything looks like from reading the books, luckily Peter Jackson is also one of those fans), and what you've got doesn't really look like Helm's Deep to me. You also really need to build some sort of exterior setting...It's hard to see what you're trying to map when it's all built on a random floating square.
thats some harsh judgement from someone who only complains. its like that because its a WIP, done a done product. lets see some of your maps.

neways - good stuvs so far.
question - is it gonna be raining and everything?
idea - every so often, you should make (in the sky) arrows go flyin back and forth
last question - is that legolas' sword your using in those pics? need legolas' sword...*eyes glaze over and drools*

keep up da good work! cant wait for this and legolas!
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Old 01-26-2003, 11:44 PM   #25
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Quote:
Originally posted by MydnightPsion
thats some harsh judgement
It's constructive critism nevertheless.


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Old 01-27-2003, 12:50 AM   #26
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well the textures arent worked on yet cuz the map is in structural stage so yeah.. anyways.


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Old 01-27-2003, 11:51 AM   #27
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Ya, I just have those textures on to get the stucture right. About what you said wedge, I'm creating the inner part of helms deep for play and only have this part done, the map will get bigger later when I'm finished this part and I will make the breached wall. Also as I said this is interpreted from the movie AND my own thouhgts so it might not be exact but it will look alot better after more work, I've only worked on it for 2 days.

Quote:
Originally posted by MydnightPsion

last question - is that legolas' sword your using in those pics? need legolas' sword...*eyes glaze over and drools*

Yes it is my unskinned sword I made, the skin isn't showing up for some reason.


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Old 01-28-2003, 12:37 AM   #28
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2 days!! Wow, a lot of peopel wouldn't even be this far in 2 days or owuldthey? anyway, nice!
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Old 01-28-2003, 12:43 PM   #29
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Well we have a choice to make here. I have seen that the other Helm's Deep is being worked on and is looking really nice now this is what we have to decide.

1. Should I continue with Helm's Deep?

2. Do another LotR Map, if so please give suggestions as to which place.


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Old 01-28-2003, 06:17 PM   #30
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Hrrm...both? I love lotr, the more lotr maps the merrier.
Isengard (with the orc-making caverns) could be a good, if difficult map.

Also, I'm pretty sure the FX_runners are just fine by themselves and you don't need to model them.


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Old 01-28-2003, 06:23 PM   #31
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2 is little much right now for me, cause my Legolas model is finally going to get ingame.


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Old 01-28-2003, 06:45 PM   #32
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Matt--sorry if my criticism seemed a little harsh up there...if you want my opinions...:

Yay Legolas model! Get it OUT!

I think that since there is another Helm's Deep project, you might want to try something different. Isengard could be pretty cool, actually...Some other ideas might include Rivendell, Amon Hen, Cirith Ungol, Osgiliath, Edoras, Lothlorien (ground and flets in the trees), Hobbiton, Mirrormere, or maybe Erebor and Laketown, though those are locations from the Hobbit. Unfortunately, lots of these would take a crapload of skill with patches, loads of custom textures, fine detail work, and about a few years more time than we all have. Pick whatever you want, it's up to you. My suggestion is to choose a location that will bring some uniqueness to JKII but would easily fit a FFA game.


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Old 01-28-2003, 06:53 PM   #33
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Matt--sorry if my criticism seemed a little harsh up there...if you want my opinions...:
No nothing like that wedge, its just that I don't want to waist time making a project that is already being made while I could be making something original!


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Old 01-28-2003, 06:56 PM   #34
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Quote:
Originally posted by MydnightPsion
thats some harsh judgement from someone who only complains. its like that because its a WIP, done a done product. lets see some of your maps.
If you'd like to see Wedge's 2 released maps, you can download them from http://www.jediknightii.net. You can also see his current WIP in this forum, sooo...

I'd hate to think that you made a comment that wasn't properly researched (insinuating that all Wedge has done is complain, and not done anything else), but that looks like what you've done.

Wedge was spot on with what he said - and aside from that, the sky is not even used properly... the individual sky textures have been used and lit with light entities, rather than use the sky shader.

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Old 01-28-2003, 07:02 PM   #35
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Well I think I'll make Isengard, any pics for me guys?


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Old 01-28-2003, 07:18 PM   #36
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Ok I got some good pics so Isengard is going to be worked on!

"There will be no dawn of, Jedi!" - Saruman, In Matt-Liell's soon to come map for jk2!


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Old 01-28-2003, 08:09 PM   #37
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Isengard, cool.

Amon Hen, the last battle in the Fellowship would be sweet thoguh!
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Old 01-31-2003, 06:16 PM   #38
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Cool! You liked my idea!
Will you keep this wip thread or make a new one?


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Old 01-31-2003, 07:44 PM   #39
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could probably keep this one, get a mod to rename it.
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Old 01-31-2003, 08:14 PM   #40
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K, after playing it Isengard was BORING so I left that and started Rivendell. Now this time I'm going to make a commitment to finish it and sorry about dropping all these projects guys but I'm pretty busy.


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