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Old 02-04-2003, 05:07 AM   #1
razorace
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MotF: True View Screenies

There's some screenshots of the new "True View" first person view for Masters of the Force. It's still in the prototype stage so it still hasn't been implimented for Non-Kyle models yet. Eventually it should work with all models (with a simple modification) and all weapons (automatically supported). Once it is all up and running, it will be very easy to make additional models work with the system.

Woah, I have a leg AND a foot!

I like to call this piece, "Sparks, Two Legs, and the Sky".

Coming out of a roll in this shot.

Kyle takes a shot nap.

Look ma! No..err..anything. (This is the view in the middle of a backflip.)

Lando getting a charge out of live...for the last 5 seconds of it.

Lando does the electric boogy.

Ok, that's enough bad jokes for now. Sides, I'm out of screenies.

Later!


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Old 02-04-2003, 05:41 AM   #2
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. . .


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Old 02-04-2003, 05:51 AM   #3
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I hope that's a positive "eek".


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Old 02-04-2003, 06:17 AM   #4
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Oh.
My.
Dear.
God.
That.
Is.
The.
****.


I would like to beta test YOUR models
I love graves. You should love him too.
Thanks SupremePain for the avatar.
Mike-
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Old 02-04-2003, 03:21 PM   #5
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I get nauseous just looking at those screenshots. There's a good reason why you're not supposed to have a first person perspective when rolling and flipping...

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Old 02-04-2003, 04:01 PM   #6
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It's more true to saber combat. Don't do flips if you can't stand to watch. Or close your eyes during flips.

I love it. Make it so that game admins can force it For a true roleplay experience.

(oh, and what would it take for me to get my hands on this spiffy set up ... Me LIKES)


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Old 02-04-2003, 04:50 PM   #7
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I'm working on ways to keep if from being a motion sickness magnet. The biggest problem is that a lot of animations move SO quickly that it just looks like a big fat blur.

As for how I'm going to handle release this data, I'll have to talk to the rest of the team. It seems to me that we should release the source for this to maximize the coverage of this feature.


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Old 02-04-2003, 04:57 PM   #8
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Cool.

Is that a 3rd-person perspective from in front of the head?

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Old 02-04-2003, 05:19 PM   #9
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Cool. I'll write a tutorial on that spectator cam I ported from Q3. I still think it's pretty cool, I'd like to see it in MOTF. Of course, that's up to you


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I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
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Old 02-04-2003, 05:43 PM   #10
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Syrup: No, it's linked to the actual eye tag surface on the player model. The model preperation involves blanking out the head on the model. (Otherwise, you'll see parts of the insides of your model's head.)

wudan: Maybe, I'm trying to focus my codding time on stuff that actually effects the gameplay. Sides, I'm not really sure there's a need for additional spectator views.


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Old 02-04-2003, 07:49 PM   #11
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So does this work for every model?


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Old 02-04-2003, 07:59 PM   #12
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Like I said before, this will work with ANY model with a easy to make addition skin. Look at Kyle's fpls and fpls2 skins for details.


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Old 02-05-2003, 03:41 AM   #13
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Why look, its a few other screenshots
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Old 02-05-2003, 03:44 AM   #14
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and try this on for size...
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Old 02-05-2003, 03:55 AM   #15
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1. The dooku saber is from Bill's 2 gig JK2 dir, not MotF.
2. Ignore the debug messages in the upper left.
3. Yeah, I suck at saber combat. Bill's such a pull whore.


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Old 02-05-2003, 04:03 AM   #16
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yea, i should really find that offensive pk3 and remove it :S i only pull cause razor is pushy

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Old 02-05-2003, 06:50 AM   #17
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cool now thats one thing i always wanted! so when i have a blaster in my hand can i see the same way i can with the saber? (my hand holding the blaster, etc.) one more thing that should be worked out is the force powers, it makes saber combat cheap (pull him down then slash him while spraying lightning on him) how about so you can only do moves like grip, lightning and so on when the saber is off (like the movies) and powers like push, pull and saber throw takes half the force bar and it takes time for it to charge up (mabe jump doesnt take any force)


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Old 02-05-2003, 02:24 PM   #18
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That's unrelated to the current stuff I'm working on but, yes, MotF will be altering the Force Powers eventually.


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Old 02-08-2003, 02:07 AM   #19
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Hmm, very interesting, this true view is, potential, this mod has
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Old 02-12-2003, 09:21 PM   #20
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FEET! YES!


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Old 02-12-2003, 11:15 PM   #21
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Yeah, I figured it was pretty cool too.


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Old 02-13-2003, 06:23 AM   #22
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i hope this mod gets released soon!
you didn't answer my question though,

can i see myself holding a blaster just like i can see myself holding a lightsaber?
i hope so
now that you have the cool looking legs mabe you can add sp shadows in mp or is it too laggy?


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Old 02-13-2003, 09:43 AM   #23
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Sorry, I guess I missed the question. Yes, you can also use True View with the other weapons.

And, no, I'm not planning on implimenting SP type shadows in MP. I believe it takes up a lot of CPU time and it might already be in there (if you look for it).


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Old 02-13-2003, 09:55 AM   #24
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you do indeed have some pretty awesome additions in your mod razorace
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Old 02-13-2003, 06:26 PM   #25
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Thanks.


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Old 02-21-2003, 10:32 PM   #26
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Any new screenshots of the nifty implimentations planned?

Modified saber combat code finished?
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Old 02-22-2003, 02:27 AM   #27
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Nothing to show yet. I've redo the saber hit detection to make it work better but it's not something I can screenie for.

Sorry things are taking so long. The functions I'm playing with are interconnected and I have to figure things out one thing at a time.


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Old 02-22-2003, 10:26 PM   #28
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Damn that looks cool.
Are the movement physics the same speed as in vanilla JK2 third person?
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Old 02-23-2003, 12:35 AM   #29
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As of now, yes, but MotF will be changing them eventually.


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Old 02-23-2003, 12:58 AM   #30
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with true view can I actualy do wall runs and rolls without switching to thirdperson?

that would be awsome I might start useing guns with this mod

can you make true view for single player? I would like to have that


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Old 02-23-2003, 02:16 AM   #31
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Yes.

No, I can't do this for SP without the SP source code.


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Old 02-23-2003, 02:59 AM   #32
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oh, too bad then, well I realy with lucas arts allows raven to release sp source cods and animation programs........


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Old 02-23-2003, 03:51 AM   #33
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It happens. Sides, SP already has a (crappy) FPS for the Saber. You'll live.


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Old 02-26-2003, 12:40 AM   #34
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Trueview is cool - it has a very immersive feel to it. I played with it for a few minutes, doing wall runs and such and the view actually rotates with the character.
It can be disorienting at first until you get used to it, but it's WAY cool to fight with a lightsaber in 1st person perspective

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Old 02-26-2003, 04:10 AM   #35
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I agree, until you get used to it, it seems like the camera spins around way too much.


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Old 02-28-2003, 09:09 AM   #36
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that looks really nice!

i can't wait for this mod to come out!



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Old 03-03-2003, 06:06 AM   #37
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This looks Awesome!!

Please get this up for download soon (or if tis already up tell us where). It just looks sooo sweet! combine this with promodesque(like aiming increasing your hit chance, none of that weapon proficiency stuff though) saber combat an it'd be sweet!!!!
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Old 03-10-2003, 03:48 PM   #38
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Wow! All I have to say is that this looks pretty cool! Keep up the good work!


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Old 03-15-2003, 01:00 AM   #39
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Cool Guy Oh, the anticipation!

It's goin' to be hard to be patient! I simply can't wait!


It's time to hit the road!
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Old 03-15-2003, 01:43 AM   #40
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Things are coming to a head now. We're testing release 2 now. The main bottleneck is Y with the documentation.


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