Welcome to our forums.
Iīm the mapper of the secret base map and although we already discussed most of your arguements several times on this board I will give you a short summary:
"Are you re-creating all the textures from the original game? -
Yes, we are - all 800+ textures are being re-created in high resolution with shaders (for any texture that should emit light), added details and, in some cases, animations! "
we decided to recreate the original textures because of the following advances:
- it looks much more like the original df
- we wonīt have any copyright issues with LEC
- much better than the df originals, and good enough for usual q3 graphics! (we compared it...)
- we can use df editing programs and the df filenames to keep the management of all those textures under control
btw: turn of compressed textures - this improves image quality a lot!
primary goal of the demo was a working level with nearly perfect texture allignment, working shaders, enemy KI/scripts, Crow roof animation etc.
So there was no time at the end for details (such as the camera monitor texture, inner base details).
faq: This is just a taster of what is to come.
there will be a new, seperate df fan soundtrack from Lundiquist available with the next hp update (with high quality instruments).
Itīs a standalone project but we are allowed to host the files.