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Old 03-08-2003, 01:12 AM   #41
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I know that it's based on some parts of the real world, but Windu's examples are just plain wrong. That's all. And, as you said, I'm merely trying to prove that the "RoN has WW2" argument is defunct.


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Old 03-08-2003, 02:48 AM   #42
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Yes. If I recall, one of the things Windu liked was that war machines had to physically turn around to go change direction (while infantry can turn on the spot). You should know, Windu, that all seige weapons in AoM have to do this too.


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Old 03-08-2003, 06:10 AM   #43
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Yes Vostok that may be true but that's not an arguement against RoN, is it?

CorranSec- In fact if u pay attention the equipment is based on WW2 (Lucas has stated himself that he based the dogfights on stuff he saw in old WW2 movies) and the storyline is based on ancient Rome.

Rome forms, becomes Republic- Some time thousands of years ago Galactic Republic is formed

Tricksy guy called Julius Ceaser gets Senate to give him almost unlimited power- Tricksy guy called Palpatine does the same

Ceaser tries to stop Senate- Palpatine disbands Senate.

Ceaser gets murdered by his most trusted friends- Palpatine gets murdered by his most trusted friend

Later Rome is split up, Generals are fighting each other, etc. Barbarians take Rome- Rebels take Coruscant while Imps are fighting amonst themselves.


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Old 03-08-2003, 08:35 AM   #44
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Quote:
Originally posted by CorranSec
As eizo said, no guided missiles/torpedoes were used in WW2.

I meant, was there anything of a different class than fighters- ie
medium ships that you can actually live on, capital ships that can hold thousands of people..... the obvious answer is no.
lol, quite incorrect. I'll give you a quick weapons lesson (my speciality is modern military weapons systems).

Homing torpero's have been around for over a century, and were used very extensively in WW2.

Guided missiles WERE used by the Germans during WW2. In that conflict we saw the first cruise missile (V-1), first ballistic missile (V-2) and first guided ASM (anti-ship missile). Furthermore, a great deal of ungaided rockets (not missiles eizo) were used, mainly for area-attacks and CAS.

Corran, in respect to WW2 and SW, as Crazy Dog said, the SW dogfights were based on WW2.

Now in respect to your 'capital ships that can hold thousands of people' question, again yes. The Japanese has super-battleships (Yamato and Musashi) along with many others, while the British had the King George V-class, the Germans had the Bismark, the Americans had the various South Dakota, Iowa etc classes. These capital ships did hold thousands of people, has extensive anti-aircraft armament and were very vulnerable to aircraft.

What you must understand about my argument is not that the weapons are the same, but the operating principles of the weapons are the same. Hence as RoN is designed with these principles in mind, and AoM is not, RoN has the obvious advantage in weapons compatability.


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Old 03-08-2003, 12:50 PM   #45
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Good points. hmmm Where is my history book.....


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Old 03-08-2003, 02:19 PM   #46
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BTW just to say my bit about Romans is nothing to do with RoN but its an interesting read nothertheless.


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Old 03-08-2003, 05:01 PM   #47
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Hmm...I think it's about time that LA makes their own engine. I think the air-units looks odd in SWGB, because Microsoft hadn't thought about air-units, when they made AoE?! I haven't tried Generals, but the graphic looks awesome. Anyway, LA will have to "update" the graphics in-game, if they don't use their own engine, because maybe it's the newest new right now, but in one year?!


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Old 03-09-2003, 03:44 AM   #48
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Yes, the WW2 aspect of RoN counts for it. But think of it this way. Imagine you care nothing for Star Wars, but just want a good RTS game. You walk into your favourite games store and see Rise Of Nations and Star Wars Galactic Battlegrounds 2.

You think:
"Hmm, RoN is about two years old now. It probably has nothing on SWGB2. Let's see. Hmm, eight ages for RoN. Oh, SWGB2 only has half that..." - this is because you have to cut out all the ages before you get planes because they make no sense - "... Hmm, fewer units in SWGB2 as well. I guess that's because they cut out those other ages. Unique resources, that's an interesting idea, oh wait SWGB2 has less of them too..." - having as many Star Wars based resources as RoN has real-world based resources is impossible - "... gee, it looks like even though SWGB2 is two years newer than RoN, RoN is way better. Well I know where my hard earned cash is going..."

The changes made to AoM would not make SWGB2 look inferior to AoM, as the changes to RoN would.


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Old 03-09-2003, 05:55 AM   #49
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1) Ages- Mmmm. I'll think of something and I'll post it later.
2) Units- Depends on ages.
3) Resources- I'd think there are plenty of EU resources out there.


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Old 03-09-2003, 12:50 PM   #50
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Whateveer engine they use it better have fighters,bombers look more realistic. In SWGB they looked way out of place.

I don't know how to make the quote thing but, if LA worked on it hard enough they could make SWGB2 with the RoN they could make it just as good as RoN.


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Old 03-09-2003, 01:12 PM   #51
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How do you know, how the RoN look? There's no demo?!


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Old 03-09-2003, 01:22 PM   #52
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-windu About the rockets I would like to apologise for my premature statement. And I would like to add that Hitler called his ground troops "Stormtroopers" before they were deemed inaffective and turned into the SS.

Before I begin I apologise for the lack of anything resembling structure.


The game engine just needs to have mass battles and more of a Star Wars feel. Also better stuff with planes, dog fights something to make it more interesting. ie the rebels don't have very large bases. I don't even hoth was as big as an imperial garrison.

If you were being shot at would you stand still? (I hope not) you duck behind something. Or do jedis just staand still and hack at each other? They move they block...


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Old 03-10-2003, 01:26 PM   #53
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Echuu- I read the previews and look at the screens. It looks good.


Everyone- after deep thought about my last post:

Too much realism>horrible gameplay.


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Old 03-10-2003, 02:31 PM   #54
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So what does that mean? U no longer support RoN, u support RoN more, what?


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Old 03-10-2003, 08:51 PM   #55
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Well of course too much realism is better than gameplay. But how can you have too much realism? When it is more real than real life? That statement makes no sense.


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Old 03-24-2003, 07:57 PM   #56
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I think the Age of Kings engine was a cool engine. Just expand on it to be 3-D instead of 2-D. Keep the computer specifications to a minimum of 8MB video card and I will buy it.
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Old 03-25-2003, 03:00 AM   #57
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Eh, that may be OK for an Expansion pack, but a true sequal needs a whole new engine.


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Old 03-31-2003, 09:48 PM   #58
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I would love to see a new engine. AOM has the Age aspect of the Age of... games. Aging up in GB was interesting but it should have been dropped. I would much rather have a long and involving tech tree. Aging up is not like star wars at all either...


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Old 04-02-2003, 11:42 PM   #59
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I think a cross of many engines would make a good engine for Galactic Battlegrounds 2. Maybe take ideas from Civilization, Age of Kings, Age of Empires, Age of Empires II, Age of Mythology, etc.) I wouldn't want to see another Star Wars Rebellion or Star Wars Force Commander. Force Commander was too complicated to learn and Rebellion was long.
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Old 04-03-2003, 01:49 AM   #60
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i'd like an engine in which the player can conquer the galaxy with both ground and space combat, but unless something comes up I am only dreaming.


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Old 04-06-2003, 12:02 AM   #61
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Man, what a game that would be! A 3-d Star Wars RTS game where you fight space, air, sea, and land battles with star wars civilizations. Too bad rts engine haven't developed that far to do that. It would be a dream come true. Plus, it would great dogfights between fighters. Star Wars music and sound that sounded just like it was from a real star wars battle from the movie. Special Effects and graphics that make the game look like your really in space or where ever you were.
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Old 04-06-2003, 06:42 AM   #62
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Quote:
Originally posted by joesdomain
I think the Age of Kings engine was a cool engine. Just expand on it to be 3-D instead of 2-D. Keep the computer specifications to a minimum of 8MB video card and I will buy it.
It wouldn't be an Age of Kings engine, because Age of kings isn't in 3-D, as you pointed out. So it would be a whole new engine!
And, what do you mean about "Keep the computer specifications to a minimum of 8MB video card and I will buy it"?

Quote:
Originally posted by Crazy_dog no.3
i'd like an engine in which the player can conquer the galaxy with both ground and space combat, but unless something comes up I am only dreaming.
As joesdomain typed, it would be really cool....I'm in for that idea!


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Old 04-06-2003, 05:03 PM   #63
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I didn't know Age of Kings was a 2-D engine. I was just saying maybe they could modify the engine to make it 3-D.
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Old 04-07-2003, 02:57 AM   #64
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I suppose that is possible (nightfire- Half Life) but it would take longer.


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Old 04-07-2003, 05:23 PM   #65
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What about the Star Trek RTS engines? Does anyone know anything about them? I notice some of the them were RTS games. Maybe they could use some ideas from it for space combat part of it.
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Old 04-14-2003, 05:51 AM   #66
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Admiral Vostok- errr I meant too much realism=bad gameplay (ex. the jedi actual fight, the troopers move and try to dodge the lasers.... things like that.)


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Old 04-14-2003, 06:01 PM   #67
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I just think the units in the previous Galactic Battlegrounds moved like Robots. Or let me put it another way. They moved unrealistic and unnatural.
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Old 04-14-2003, 07:12 PM   #68
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We need a 3d engine. Not just some crappy FC engine, but something that is 3d, can be manipulated, and used to zip around and can keep also a 2d top view.


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Old 04-15-2003, 06:14 AM   #69
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Quote:
Originally posted by joesdomain
I just think the units in the previous Galactic Battlegrounds moved like Robots. Or let me put it another way. They moved unrealistic and unnatural.
Yes that has to be changed. It's minor, but would be nice if the devs did something for the organic units. I think mechanical units should move unnaturally.


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Old 04-15-2003, 02:00 PM   #70
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I know this may sound stupid, but maybe LA should make their own engine, here is my idea for the engine:

in the confederacy war room their was a map, on the map their were the republic troops and fighters each unit was a certain size and it looked pretty cool. How bout add color and buildings and recources and you might have a good engine. It gets the size of units quite well because if you notice in Ep.2 the artillary TOWERED over the AT-ETs ( they were at least a lot bigger) and also I was very dissapointed on how the decimator was as tall as a regular trooper?! What the heck is that!?


( I apologise for spelling and punctiation marks, does the pharagraph still makes sense?)


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Old 04-16-2003, 02:35 PM   #71
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Quote:
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...( I apologise for spelling and punctiation marks, does the pharagraph still makes sense?)
No ...Yes, maybe a little!


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Old 04-18-2003, 04:11 AM   #72
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I am just throwing out ideas, RoN if they changed some of the polocies could be a good engine, AoM or CC generals might work IF we illiminated some civs. (which in my case I refuse to do)


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Old 04-18-2003, 05:36 AM   #73
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No AoM will infact be easier to implement as the GB2 engine, but becuase RoN is more advanced I would go for RoN.

I think C&C Generals would be good but for a different type of RTS altogether.


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Old 04-18-2003, 08:41 PM   #74
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Maybe Lucasarts should make Galactic Battlegrounds 2 a cross between Rise of Nations and Age of Mythology. I don't know too much about either one. I heard alot of people liked one or both of them.
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Old 04-19-2003, 05:37 AM   #75
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Personally, if the next SWGB game used the RoN engine it would be slated in reviews.

The RoN engine is very old now and with the RTS stakes being raised with new 3d engines, LA need something 3d and different. I prefer the idea of outsourcing a new 3d engine and then let LA focus on the artwork and story of the game.

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Old 04-20-2003, 05:14 AM   #76
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Then make why don't they make an engine? if you use CC generals you are gonna have to cut back on civs.


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Old 04-20-2003, 12:17 PM   #77
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Quote:
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Then make why don't they make an engine? if you use CC generals you are gonna have to cut back on civs.
No, I don't think, that they have to! It's only the engine, not the game, they are using!


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Old 04-20-2003, 03:37 PM   #78
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Make a unique engine for Star Wars would be cool. I am just afraid it might turn out bad like Force Commander. I can't even figure out how to get past the first training level on that. Galactic Battlegrounds 1 was cool and easy to use.
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Old 04-22-2003, 06:29 AM   #79
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Echuu good point but if you noticed in CC generals all the civs were very unique that would be hard to do for 8 civs. (even if you make the GR and GE a little alike and get rid of those walking carpets....)

I Said it before use the confedracy war room map as the basis of the engine, it has scale done well, it is in 3d....


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Old 04-23-2003, 02:21 AM   #80
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I don't have Age of mythology nor do I know much about it. I heard there is an expansion pack coming out for it. Maybe that would be a nice engine to use.
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