lfnetwork.com mark read register faq members calendar

Thread: Faithfulness to the original
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 02-28-2003, 11:22 AM   #1
ewok mercenary
 
ewok mercenary's Avatar
 
Join Date: Feb 2003
Location: Northampton, UK
Posts: 148
Faithfulness to the original

I don't think this has been brought up before and Im sorry if it has but I just wanted to ask, how faithful to the original DF do you think the mod should be? Do you think it should be exactly the same, have different/changed puzzles or sections, or have completely new layouts?
ewok mercenary is offline   you may: quote & reply,
Old 02-28-2003, 12:00 PM   #2
Katarn07
Joxer the Mighty
 
Katarn07's Avatar
 
Join Date: Oct 2002
Location: No clue
Posts: 4,250
I like it the way they are doing it. Same architecture, same puzzles, there is talk of a few new enemies, same old guns, and even the music is the same (redone though). I like it.



Like to read? Like fantasy stories? Like doing people you've never met in person favors? Then read and review my original movie screenplay! You will, you must. It is your destiny....

Check out the best shots of all of my collections along with some of my better attempts at artwork here.
Katarn07 is offline   you may: quote & reply,
Old 02-28-2003, 12:37 PM   #3
The_One
The Dude Abides
 
The_One's Avatar
 
Join Date: Feb 2002
Location: Kent, England
Posts: 1,543
Quote:
Originally posted by Katarn07
I like it the way they are doing it. Same architecture, same puzzles, there is talk of a few new enemies, same old guns, and even the music is the same (redone though). I like it.
That's not all strictly true.

On the whole, the architecture from the original game will remain the same. However, on almost every level there will be additional architecture. In some instances we will have to alter architecture aswell - look at the latest Anoat screens, or the Nar Shadaa ones.

As many puzzles as possible we be kept, however, some of the really dated ones will be changed eg. the Arc Hammer conveyor belt puzzle.

ewok mercenary, you should really check out the FAQ on the website:

Quote:
How faithfull to the original Dark Forces will you remain?

Our intent is to recreate the experience of Dark Forces as faithfully as possible. Depending upon how much support we get from Raven Software, that may not be possible. If Raven does not release a Software Development Kit (SDK) that gives us complete freedom in the game's source code, then we will only be able to change a limited number of aspects. Even with a SDK, there will be somethings that don't feel right compared to the original. The gravity may not be perfect, the jump may not feel the same, the scale may seem a little strange, and so on. In other words, we will do our best to recreate the game, but there will always be little things that people will find that won't be exact...such is the nature of conversions.
http://darkforces.jediknightii.net/m...s.php?name=FAQ



Dark Forces: A Mod for Jedi Academy
Webmaster

Maude Lebowski: What do you do for recreation?
The Dude: Oh, the usual. I bowl. Drive around. The occasional acid flashback.
The_One is offline   you may: quote & reply,
Old 02-28-2003, 12:51 PM   #4
ewok mercenary
 
ewok mercenary's Avatar
 
Join Date: Feb 2003
Location: Northampton, UK
Posts: 148
I had read that in the FAQ but I wanted to see what other people wanted from the mod in terms of faithfulness to the original.
ewok mercenary is offline   you may: quote & reply,
Old 02-28-2003, 05:35 PM   #5
ImmolatedYoda
 
ImmolatedYoda's Avatar
 
Join Date: May 2002
Location: My closet, Georgia
Posts: 612
Quote:
Originally posted by ewok mercenary
I had read that in the FAQ but I wanted to see what other people wanted from the mod in terms of faithfulness to the original.
exactly like the original.


Okay, for brevity's sake:

Personal Computers > Consoles.
ImmolatedYoda is offline   you may: quote & reply,
Old 02-28-2003, 07:34 PM   #6
Algardex
 
Algardex's Avatar
 
Join Date: Feb 2003
Location: Athens
Posts: 47
just like the original but with a few new extras
like snowtroopers in the ice base level,the gear up video and things like that. You know small details which enchance the game but don't change it.
Algardex is offline   you may: quote & reply,
Old 03-01-2003, 11:38 AM   #7
Emon
Strong Bad's Henchman
 
Emon's Avatar
 
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,468
Quote:
Originally posted by ImmolatedYoda
exactly like the original.
I disagree. I think the illogical stuff and linear level design should be changed in the mod. If you really want to play the original DF, you should play it. I see no real point in remaking it exactly like DF.
Emon is offline   you may: quote & reply,
Old 03-01-2003, 12:10 PM   #8
StormHammer
Fallen Jedi
 
StormHammer's Avatar
 
Join Date: May 2001
Location: Outer spiral arm of the galaxy
Posts: 5,437
10 year veteran! 
Quote:
Originally posted by Emon
I disagree. I think the illogical stuff and linear level design should be changed in the mod. If you really want to play the original DF, you should play it. I see no real point in remaking it exactly like DF.
I tend to agree with you, there. Although many of DF's levels were well done at the time...it can still be improved. I've just recently played through the whole game, and I've already posted some suggestions about what could be changed to make it a bit better. There is certainly the opportunity to add things that may not have a great impact on the gameplay, but can revitalise some areas...
StormHammer is offline   you may: quote & reply,
Old 03-01-2003, 03:23 PM   #9
ImmolatedYoda
 
ImmolatedYoda's Avatar
 
Join Date: May 2002
Location: My closet, Georgia
Posts: 612
well, one of the main reasons i want to play this is to play DF in and upgraded Quake 3 engine. i dont care if other things are added or not. and since its through JO, id have a lot of fun messing around with it.


Okay, for brevity's sake:

Personal Computers > Consoles.
ImmolatedYoda is offline   you may: quote & reply,
Old 03-01-2003, 03:41 PM   #10
ewok mercenary
 
ewok mercenary's Avatar
 
Join Date: Feb 2003
Location: Northampton, UK
Posts: 148
Quote:
I disagree. I think the illogical stuff and linear level design should be changed in the mod. If you really want to play the original DF, you should play it. I see no real point in remaking it exactly like DF.
Thats what I usually tend to think as well. Level design has changed so much since DF that although it was great then, now it needs some changing to bring it up to the standard that it deserves.
ewok mercenary is offline   you may: quote & reply,
Old 03-01-2003, 11:24 PM   #11
Katarn07
Joxer the Mighty
 
Katarn07's Avatar
 
Join Date: Oct 2002
Location: No clue
Posts: 4,250
Don't expect brand new wlevels, dude. Just some new areas if the author wishes to add them. For the most part, architecture will be faithful to the original. I could care less. I had fun playing a mod for MotS called Rebel Agent, which, although at first looks nothing like it, is the 1st level of DF. You start far, far away from the normal shaft you do in DF, and must complete a few more objectives. I had fun, anyhow. Except the gun's bug... Worht getting, by the way. It's over at Massassi probably.



Like to read? Like fantasy stories? Like doing people you've never met in person favors? Then read and review my original movie screenplay! You will, you must. It is your destiny....

Check out the best shots of all of my collections along with some of my better attempts at artwork here.
Katarn07 is offline   you may: quote & reply,
Old 03-02-2003, 04:03 AM   #12
ewok mercenary
 
ewok mercenary's Avatar
 
Join Date: Feb 2003
Location: Northampton, UK
Posts: 148
I didnt really expect brand new levels, i just hope that some of the level design will be changed.
ewok mercenary is offline   you may: quote & reply,
Old 03-02-2003, 06:18 AM   #13
The_One
The Dude Abides
 
The_One's Avatar
 
Join Date: Feb 2002
Location: Kent, England
Posts: 1,543
I think the level where you can expect to see the most change will be Coruscant.

As we now know, from two movies, what it really looks like - so I imagine we'll strip away everything and just leave the basic wireframe design in place, then build a proper Coruscant around that.

Also, when you fight Boba in that level, we have had the benefit of seeing Jango fight, so his behaviour and style of fighthing will be very similar to Jango's.



Dark Forces: A Mod for Jedi Academy
Webmaster

Maude Lebowski: What do you do for recreation?
The Dude: Oh, the usual. I bowl. Drive around. The occasional acid flashback.
The_One is offline   you may: quote & reply,
Old 03-02-2003, 08:31 AM   #14
Geoffrey S
 
Geoffrey S's Avatar
 
Join Date: Jun 2002
Location: Breukelen, Holland
Posts: 120
So it's generally a case of keeping the basic design, and updating whatever's not up to scratch? Wacky level design, weak architecture, lack of variety in enemies and things like that.
Geoffrey S is offline   you may: quote & reply,
Old 03-02-2003, 11:17 AM   #15
Darth_Linux
 
Darth_Linux's Avatar
 
Join Date: Apr 2002
Location: Longview, WA
Posts: 525
the MOD will be as faithful as we can make it be while keeping it within the confines of Jedi Outcast's functionality.

We aren't aiming to make a total conversion where every last detail is recreated. That's why the menus aren't identical, the credits are at the end, the HUD will look a little different and so on.

We are doing our best while working within the contraints of the host game to recreate the "experience" of Dark Forces. Some things from the original weren't too good or well designed - we aren't going to recreate bad design - we'll fix em up, or update them, or make them work with the JO engine.

For example in the original secret base level, the red key elevator that goes from one floor to the next had to be "actioned" by the player to go up or down. In our version, the elevator goes up as soon as you step on it. This is just the way the engine works and we aren't going to redesign func_plats just to make it more like the original, that would be silly.

so that's the basic idea, i hope that answers your questions.


Producer - The Dark Forces MOD for Jedi Academy
http://darkforces.jediknight.net/
Darth_Linux is offline   you may: quote & reply,
Old 03-05-2003, 10:40 AM   #16
michael_collins
 
michael_collins's Avatar
 
Join Date: Sep 2002
Location: Northern Ireland`
Posts: 218
Can't wait to see Coruscant, 0.0.0., The jewel of the Core, heart of the valiant republic and evil empire etc etc....how u gonna do it ? please tell all


Im just sittin here tryinta write this book- Bruce Springstien
michael_collins is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Community > Hosted Forums > Dark Forces Mod > Faithfulness to the original

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:54 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.