lfnetwork.com mark read register faq members calendar

Thread: WIP: New Yoda... Assistance Requested
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 03-21-2003, 08:47 AM   #1
KaiaSowapit
 
KaiaSowapit's Avatar
 
Join Date: Dec 2002
Location: Earth
Posts: 274
WIP: New Yoda... Assistance Requested

No disrespect intended to Kinja or Team Yoda, yet I've been wanting for a Yoda model with a few aesthetic changes just not possible with skins. This is the product of that desire.



I'm relatively competent in modeling, however it's beyond my ability to make the proper conversions to bring this into the game. I need someone to help me skin, weight the mesh, apply a skeleton, as well as make the final conversion to a glm file. Whew, I'm asking alot!

Currently the robe (as seen in these pics) is just a quick mock-up. I think it resembles a lab coat more than what I'm shooting for, so I intend to make alterations to improve accuracy. I also need to add eye balls and a few polys for hair. Any feedback on proportions, etc. is welcome.

Anyone interested in helping me bring this model into the game (preferably someone with previous experience), please drop me a private message.

Thanks!
KaiaSowapit is offline   you may: quote & reply,
Old 03-21-2003, 10:34 AM   #2
Anakin
 
Anakin's Avatar
 
Join Date: Jan 2002
Location: UK
Posts: 738
Wow this is some great work, this is something I will be emailing/pming you about

Anakin


Now Iam the Master
Anakin is offline   you may: quote & reply,
Old 03-21-2003, 10:40 AM   #3
inbredyokel
 
inbredyokel's Avatar
 
Join Date: May 2002
Posts: 470
I would GLADLY help out with skins in any way I can. I did the skin for the Jerec model ( http://www.jk2files.com/file.info?ID=8532 ) and the Jedi and racer skins for the Sebulba model ( http://www.jk2files.com/file.info?ID=9556 ), among others.
Let me know if you're interested!
inbredyokel is offline   you may: quote & reply,
Old 03-21-2003, 11:34 AM   #4
Higginson
 
Higginson's Avatar
 
Join Date: Jan 2003
Location: London
Posts: 221
I can't help in any way possible, so im just going to say: EXCELLENT WORK!!!!!!!!


MSN MESSENGER: Johnnyknoxville113@hotmail.com
Thanks To Lost Welshman For The Sweet Avatar
git_sum_stuka donated: 38 points, Padanime donated: 30 points, NeoDios donated : 556 points, Reborn Outcast donated: 100 points, Katarn07 donated: 25 points, CyBerNetiX donated: 50 points, Lost Welshman donated: 255 points
Jediknightiii.co.uk Forums
Higginson is offline   you may: quote & reply,
Old 03-21-2003, 12:08 PM   #5
Eldritch
Mmm, Donuts
 
Eldritch's Avatar
 
Join Date: Sep 2002
Location: Orlando, FL
Posts: 3,216
That does look extremely good. Even the "lab coat" is excellent, though Yoda's (in EP2 at least) was frayed at the bottom and all over, now that I think about it. That's something that could be done more easily with the skin, so I'll wait to see how it looks!

This is a Yoda model I will actually download.

Eldritch is offline   you may: quote & reply,
Old 03-21-2003, 01:50 PM   #6
Psyk0Sith
3D Tech Support
 
Psyk0Sith's Avatar
 
Join Date: Jul 2002
Location: Adanac
Posts: 2,072
Veteran Modder Helpful! 
Wow, looks awesome! what's the polycount??? he seems very "smooth" .

I can provide help if you have questions, im working on other projects at the moment so i cant do much, but i'll try.

Psyk0Sith is offline   you may: quote & reply,
Old 03-21-2003, 03:30 PM   #7
KevinCoyle
 
KevinCoyle's Avatar
 
Join Date: Jul 2002
Posts: 223
Nice work man!, If you need help setting up the model for jedi (segmenting, capping, linking, weighting and compiling into .glm) I'd be happy to help. I've gone through the process so many times (at least 25) that I'm very fast at it and could get your model in game in less than 2 hours. If you want my assistance e-mail me at KevinCoyle@nc.rr.com
KevinCoyle is offline   you may: quote & reply,
Old 03-21-2003, 05:13 PM   #8
KaiaSowapit
 
KaiaSowapit's Avatar
 
Join Date: Dec 2002
Location: Earth
Posts: 274
Thanks everyone for the compliments - it's very encouraging.

The current polygon count (without the robe) stands at 3,014 (the head alone is 1024). This is just after I added the faces for the eyes and a base mesh under the collar (so you can't peek down into the hollow of Yoda's body).

I haven't added caps yet, so that will increase the poly count somewhat as well.

Admittedly I'm ignorant as to the poly count limit. I vaguely recall reading somewhere it was 4000, in which case even with the robe I should be okay. If it's more like 2000, well then I'm screwed. There's still room for trimming... though I really don't want to drop a single poly from the head if I can avoid it.

I think the "smoothness" can just be attributed to Maya's rendering engine - it does a fairly handy job especially with anti-aliasing fully cranked.

Anakin - I've sent an email your way; any help would be greatly appreciated and I'd love to contribute to AOTC:TC.

inbredyokel - I'd love your help in skinning... that would be great. I've got AOTC on dvd and can screen grab it silly to get some great textures. Assuming someone will help me in converting the model to a glm, I'll let you know as soon as it's ready to skin.

Aru-Wen - frayed? Hmm... sure you're not thinking of Empire Strikes Back? My eyes aren't what they used to be, but Yoda's robe looks almost too new and clean to me. Either way, you're right... skinning is definitely the best way to address things like that.

Psyk0Sith - you may remember me as one of your biggest fans. I'm the "Maya guy" who was looking for help in another thread. Unfortunately I still don't have access to 3dMax, so until I find someone who does (and is enthusiastic in taking on the burden of compiling the glm) the model is stuck in Maya land.

Wow, for once I'm actually happy my ISP dropped my connection!

KevinCoyle - hot diggity dog! Two of my heros posting on my humble little model! If you don't mind, your help in getting my little Yoda in game form would be HUGELY appreciated! I'm firing you off an email right now...

Anyhow, I'll try to keep you all posted and get some new screen grabs up as soon as I can.

Thanks again, and may the Schwartz Be With Ya All!
KaiaSowapit is offline   you may: quote & reply,
Old 03-21-2003, 05:59 PM   #9
DarkLord60
Something In the Way
 
DarkLord60's Avatar
 
Join Date: Aug 2002
Location: MI
Posts: 2,436
OMG ITS ITS..... Absolutley beatiful!


_____________________________________________
]

DarkLord60 is offline   you may: quote & reply,
Old 03-21-2003, 06:12 PM   #10
Pnut_Man
Existential to the Core
 
Pnut_Man's Avatar
 
Join Date: Jun 2002
Location: NJ, USA
Posts: 1,061
No offense to Kinja and the Yoda Team, but their skin + model seemed too childish, I didn't get the Yoda feel when I viewed and played with the little guy. This new model captured the very essence of Yoda, it's so crazy. I'm going to constantly check this thread for sure




- Formally hated, praised, and known as Pnut_Man
Pnut_Man is offline   you may: quote & reply,
Old 03-21-2003, 07:41 PM   #11
DarkLord60
Something In the Way
 
DarkLord60's Avatar
 
Join Date: Aug 2002
Location: MI
Posts: 2,436
KaiaSowapit we sure could use talent like yours.


_____________________________________________
]

DarkLord60 is offline   you may: quote & reply,
Old 03-21-2003, 07:59 PM   #12
Matt-Liell
Long Haired Freaky Person
 
Matt-Liell's Avatar
 
Join Date: Aug 2002
Location: Sitting in the back of My VW Microbus - In the Great White North
Posts: 2,646
Looks really nice, again no offence to Kinja and the Yoda Team but I didn't like their skin and model at all, this model its absolutley amazing! Great job!


A Native Swampie!


Matt-Liell is offline   you may: quote & reply,
Old 03-21-2003, 08:22 PM   #13
Bart Skywalker
 
Bart Skywalker's Avatar
 
Join Date: Jan 2003
Location: The Bartrix
Posts: 33
Are you going to make it so he can move his mouth? Yoda is a popular mod character but it's not good without the mouth moving. Please make it move.



Av and Sig designed by Wanderer

Off-forum contacts:
E-Mail: Enter_the_Bartrix@yahoo.com
MSN: Bart_Skywalker@webtv.net
AOL: enterthebartrix
Yahoo: enter_the_bartrix
Bart Skywalker is offline   you may: quote & reply,
Old 03-21-2003, 08:26 PM   #14
Hekx
Republic Mofo
 
Hekx's Avatar
 
Join Date: Sep 2002
Location: Where?
Posts: 3,304
Hot Topic Starter 
Excellent!

As Bart said, facial animation would be great to see added to the model.

I personally like the 'lab-coat' as it is. It just needs some tweaks and then you can skin that puppy.

Although I cannot model, I'll still try to help with the production in mysterious ways.
Hekx is offline   you may: quote & reply,
Old 03-21-2003, 08:48 PM   #15
inbredyokel
 
inbredyokel's Avatar
 
Join Date: May 2002
Posts: 470
Quote:
Originally posted by KaiaSowapit
inbredyokel - I'd love your help in skinning... that would be great. I've got AOTC on dvd and can screen grab it silly to get some great textures. Assuming someone will help me in converting the model to a glm, I'll let you know as soon as it's ready to skin.
Sounds good. I have the DVD also, which I'll probably use to get a good load of reference. I'd rather avoid photoskinning though, I'm pretty sure I can get a better fit and resemblance if I just duplicate what I see from scratch.
inbredyokel is offline   you may: quote & reply,
Old 03-21-2003, 09:14 PM   #16
Hekx
Republic Mofo
 
Hekx's Avatar
 
Join Date: Sep 2002
Location: Where?
Posts: 3,304
Hot Topic Starter 
Maybe you can get a range of skinners to do a variations for the model. Include them as a seperate PK3 skinpack.

I would love to see 'Hawaiian Yoda.'
Hekx is offline   you may: quote & reply,
Old 03-22-2003, 05:53 AM   #17
Ronin_Medjai
 
Ronin_Medjai's Avatar
 
Join Date: Jan 2003
Posts: 133
Facial Animations??? ARe those Possible even? BTW your model freaking owns man!!! /me likes very mucho....Im trying to learn how to model somewehat. Ive been swamped helping a friend with a super-cool mod that will be coming out soon,but Im learning from one of THE Best Modelers. Some of his work can be seen HERE and he even remodeled the old yoda to work without the size command by combining him with his hover chair or whatever a pic found HERE Hes helping me remake my model now its going to have upside down saber mode Dont know what upside down saber mode is check ... HERE
Downsaber works without mods or anything to cause its done a diff way I can use it on any server muahahaha... I can also use normal saber mode too switching back and forth at the touch of a button (all without any mod plus it will work in any mod!!!)


So Using his tutorials and stuff and his giudance Im going to try my hand at modeling.


Thanks for donating to Help me get my Glowy and Siggy:
Katarn07 - 25 pts
Crowy - 20 pts
Crowy -14 pts

Glowy Received April 11th

Visit the RPG Mod Forums at RPI
Ronin Medjai Founder/Leader of RPI
Roleplayers Inc. an RPG Club and JKO Movie Making Team.
Ronin_Medjai is offline   you may: quote & reply,
Old 03-22-2003, 09:25 AM   #18
{BK}SupremePain
 
{BK}SupremePain's Avatar
 
Join Date: Oct 2002
Location: to the left of the moon
Posts: 352
yoda... in spandex...... naughty lol no man thats looking awesome but the poly count looks too high for JK2, im pretty sure the 'around limit' for JK2 is 3000 thats what i read anyway


"Its Better To Watch Stuff, Then Do Stuff"
-Homer Simpson

DONT CLICK ME!

avater-copyrights-supremepain
And Remember kids:
Drugs woundt kill you.... they'll just make you DIE!
{BK}SupremePain is offline   you may: quote & reply,
Old 03-22-2003, 10:20 AM   #19
MustangMatt302
 
MustangMatt302's Avatar
 
Join Date: Mar 2002
Location: Kansas
Posts: 143
Post Whoa...that's looking awesome!

That's a REALLY good looking model of Yoda you have going there! He looks really wicked. The model seems to flow together like liquid. Extremely COOL!! Have you pondered the idea of modeling the TMNT?


Animator: Jedi Fortress

Jedi Fortress: Team Fortress with a side of Lightsaber

"Sometimes people say I look like a model or that 'you should be a model'."
MustangMatt302 is offline   you may: quote & reply,
Old 03-23-2003, 09:03 AM   #20
boinga1
Pimpin' ain't easy
 
boinga1's Avatar
 
Join Date: Nov 2002
Posts: 1,931
[grunt] very good....very good...[grunt]
boinga1 is offline   you may: quote & reply,
Old 03-23-2003, 11:30 AM   #21
KaiaSowapit
 
KaiaSowapit's Avatar
 
Join Date: Dec 2002
Location: Earth
Posts: 274
Thanks again everyone for the encouragement. It's always nice to hear. I've been a bit busy the past couple of days, but hopefully Yoda will be in the pipeline soon.

Bart Skywalker - sorry, I'm not currently adopting the model for facial animation. I agree it would be very cool indeed, but I'm pushing the limit on polycount as is. Besides, correct me if I'm wrong, but none of the models in MP take advantage of facial animation anyhow (least none I have seen).

Hkx Nx - Hawaiian Yoda? I think I'd need to visit for sake of "reference" first... care to front me a plane ticket?

inbredyokel - Yup you're prolly right about "phototexturing" - even on DVD the resolution is too low to really be functional. Plus with all the varied lighting and camera distortion, I imagine it would be more trouble than it's worth to reconstruct properly. As you pointed out, it's still a great tool for reference though, and I'd be happy to share with you the screen grabs I made to help inspire me.

{BK}SupremePain - latest polycount is just a scootch over 3200 (what's an 200 extra polys between friends?)... that's with the robe and extra poly's for hair. Hopefully you all can live with that.

And spandex? I got your spandex right here!

MustangMatt302 - TMNT? Teenage Mutant Ninja Turtles? Sorry, though I'm a fan, my main interest is in Star Wars. Maybe next time.
KaiaSowapit is offline   you may: quote & reply,
Old 03-23-2003, 12:37 PM   #22
boinga1
Pimpin' ain't easy
 
boinga1's Avatar
 
Join Date: Nov 2002
Posts: 1,931
the MP engine does not use facial anims, but the obi-wan, qui-gon, mace, sidious, kitfisto, mara jade, and han solo models all use facial support for improved SP performances.
boinga1 is offline   you may: quote & reply,
Old 03-23-2003, 01:48 PM   #23
inbredyokel
 
inbredyokel's Avatar
 
Join Date: May 2002
Posts: 470
I'm not a modeler myself, but I'm told facial animation is actually way easier than most people think. The only thing is polycount consideration, as you said.
inbredyokel is offline   you may: quote & reply,
Old 03-23-2003, 02:06 PM   #24
Psyk0Sith
3D Tech Support
 
Psyk0Sith's Avatar
 
Join Date: Jul 2002
Location: Adanac
Posts: 2,072
Veteran Modder Helpful! 
Yeah facial anims are easy, you just have to weight a few bones.

The head has to line up roughly with the bone structure and it should work fine.

Psyk0Sith is offline   you may: quote & reply,
Old 03-23-2003, 07:23 PM   #25
ninja
 
ninja's Avatar
 
Join Date: Nov 2002
Location: los angeles
Posts: 468
hhrrrrmmm new yoda i like heerrrrr yeeesss.


thread for model ideas, you might find great ideas. http://www.lucasforums.com/showthread.php?s=&threadid=83939

all S-wars comic character gallery http://jediencyclopedia.150m.com/lobby.html
ninja is offline   you may: quote & reply,
Old 03-23-2003, 09:35 PM   #26
Master_Payne
 
Join Date: May 2002
Location: 3327' S - 7031' W
Posts: 160
Great model, looks amazing. but... I'm the only one that see facial animations on MP, kyle, all defaults and suported ones does funny faces constantly (funny with low res) I'm think you need first person or sniper zoon to see them but yes, there are facial animations on MP. (not asking to add them, just clarifying(?)).
Master_Payne is offline   you may: quote & reply,
Old 03-24-2003, 04:52 AM   #27
Anakin
 
Anakin's Avatar
 
Join Date: Jan 2002
Location: UK
Posts: 738
KaiaSowapit- great, we can help, you already have three members off staff on here asking to help out
If you need some help email me again and we shall get you sorted with the staff so that we can help finish off Yoda with you

Anakin


Now Iam the Master
Anakin is offline   you may: quote & reply,
Old 03-24-2003, 05:02 AM   #28
Darth Loki
 
Darth Loki's Avatar
 
Join Date: Jul 2002
Posts: 146
Quote:
Bart Skywalker - sorry, I'm not currently adopting the model for facial animation. I agree it would be very cool indeed, but I'm pushing the limit on polycount as is. Besides, correct me if I'm wrong, but none of the models in MP take advantage of facial animation anyhow (least none I have seen).
facial animation takes no more polys ( at least not much if it does ), and models do use facial animation in multi, its just that you only see from behind a model and never see it.


Darth Loki, Sith Lord
Darth Loki is offline   you may: quote & reply,
Old 03-24-2003, 11:49 AM   #29
KaiaSowapit
 
KaiaSowapit's Avatar
 
Join Date: Dec 2002
Location: Earth
Posts: 274
I need to make some alterations in the mesh to allow for facial animations, but I can't promise they'll be in the first release. (I still don't see any in MP - and I looked - maybe someone could tell me specifically what they did to get a facial anim to play?)

Psyk0Sith - any general tips on weighting? There's some concern that since Yoda's proportions don't exactly correspond to the standard humanoid mesh that there may be some deformation issues. Did you learn anything with Yarael Poof that may apply here?

Also, is anyone here friends with Dest or Tchouky? I'm somewhat obsessive about scaling and have a radical idea. If possible, I'd like to include with this model a "mini-mod" to insure it scales properly - one that works for those without mods as well as those with existing mods. I'm not a coder, so perhaps I'm asking the impossible. It would be nice however to see consistency across all servers on how this model scales. (And yes, for those of you wondering, I'd make him .66 meters in height as specified on the official Lucas website.)

Lastly, in regards to skinning and shading...

First, does anyone know of a site where I can learn more about shaders? I've retro-engineered a few, but it would be nice if I had some documentation.

Secondly, and more importantly, I need to get going on UV maps for ya inbredyokel - any requests, tips or suggestions in this area?

Thanks everyone!


P.S. Anakin - did Toonces drop off the planet? Any idea how he's coming along on Plo Koon? (Yoda needs a sparring partner! )
KaiaSowapit is offline   you may: quote & reply,
Old 03-24-2003, 11:56 AM   #30
Hekx
Republic Mofo
 
Hekx's Avatar
 
Join Date: Sep 2002
Location: Where?
Posts: 3,304
Hot Topic Starter 
Hawaiian Shirt Yoda.
Hekx is offline   you may: quote & reply,
Old 03-24-2003, 12:38 PM   #31
Higginson
 
Higginson's Avatar
 
Join Date: Jan 2003
Location: London
Posts: 221
lol Hekx


MSN MESSENGER: Johnnyknoxville113@hotmail.com
Thanks To Lost Welshman For The Sweet Avatar
git_sum_stuka donated: 38 points, Padanime donated: 30 points, NeoDios donated : 556 points, Reborn Outcast donated: 100 points, Katarn07 donated: 25 points, CyBerNetiX donated: 50 points, Lost Welshman donated: 255 points
Jediknightiii.co.uk Forums
Higginson is offline   you may: quote & reply,
Old 03-24-2003, 06:26 PM   #32
inbredyokel
 
inbredyokel's Avatar
 
Join Date: May 2002
Posts: 470
As far as UV maps go, I'd recommend taking a look at the texture files for anything Kman has UV mapped (the Dooku model is a good example). I'd say his are by far the absolute best I've ever worked on, and the models practically skin themselves.
inbredyokel is offline   you may: quote & reply,
Old 03-24-2003, 10:08 PM   #33
Psyk0Sith
3D Tech Support
 
Psyk0Sith's Avatar
 
Join Date: Jul 2002
Location: Adanac
Posts: 2,072
Veteran Modder Helpful! 
Quote:
Originally posted by KaiaSowapit
Psyk0Sith - any general tips on weighting? There's some concern that since Yoda's proportions don't exactly correspond to the standard humanoid mesh that there may be some deformation issues. Did you learn anything with Yarael Poof that may apply here?
Things i have learned from weird proportions: NEVER move any bones out of place.

The "closer" you mesh is to the bone, the better...it wont tear or do freaky things. As long as your mesh is well distributed along the bones joints (where two bones meet) you should be ok.

*When i say closer, it doesnt mean that it should touch the bone or anything like that...just make sure the bone is well centered within the mesh.*

Its a good idea to use Kyle's mesh for proportions. In your case the proportions will not be the same of course but it should help

Yarael's neck/head was pretty easy to weight, because only 1 bone controls the verts, problems will occur when two+ bones share the mesh's deformation.

As for scaling, it is possible to scale the model in the .glm file itself, the main problem is the floor plane. When scaled up the player will walk through the ground, when scaled down, he will obviously walk above.

Ive not tried it, but there's an option in carcass to move the model along the XYZ axis...maybe a mod is better, but i will experiment on that.

Psyk0Sith is offline   you may: quote & reply,
Old 03-25-2003, 07:57 PM   #34
DarkLord60
Something In the Way
 
DarkLord60's Avatar
 
Join Date: Aug 2002
Location: MI
Posts: 2,436
Scaling mini mods included would be a great idea. Although when running other mods it my not be compatible and cause problems.


_____________________________________________
]

DarkLord60 is offline   you may: quote & reply,
Old 03-25-2003, 08:17 PM   #35
Brodin
 
Brodin's Avatar
 
Join Date: Mar 2003
Location: Canada
Posts: 103
That is one sweet lookin Yoda! Good job, ill have to go buy JK2 now so i can play with him when hes done

(eww you sicko, not THAT play with!!)

lol.
Brodin is offline   you may: quote & reply,
Old 03-26-2003, 02:18 AM   #36
Ronin_Medjai
 
Ronin_Medjai's Avatar
 
Join Date: Jan 2003
Posts: 133
Quote:
Originally posted by Ronin_Medjai
Im learning from one of THE Best Modelers. Some of his work can be seen HERE and he even remodeled the old yoda to work without the size command by combining him with his hover chair or whatever a pic found HERE Hes helping me remake my model now its going to have upside down saber mode Dont know what upside down saber mode is check ... HERE
Downsaber works without mods or anything to cause its done a diff way I can use it on any server muahahaha... I can also use normal saber mode too switching back and forth at the touch of a button (all without any mod plus it will work in any mod!!!)


So Using his tutorials and stuff and his giudance Im going to try my hand at modeling.
You dont need a mod to have Yoda Scaled Just make him with a Hover Chair Like I previously stated


Thanks for donating to Help me get my Glowy and Siggy:
Katarn07 - 25 pts
Crowy - 20 pts
Crowy -14 pts

Glowy Received April 11th

Visit the RPG Mod Forums at RPI
Ronin Medjai Founder/Leader of RPI
Roleplayers Inc. an RPG Club and JKO Movie Making Team.
Ronin_Medjai is offline   you may: quote & reply,
Old 03-26-2003, 02:55 AM   #37
inbredyokel
 
inbredyokel's Avatar
 
Join Date: May 2002
Posts: 470
I don' think that would simulate the Yoda fighting experience in the best way possible. People are going to want the Yoda they saw kicking Dooku's ass, not a Yoda confined to a floating hoverchair. Besides..there are so many mods that resize out there (and the Attack of the Clones multiplayer conversion will be one of them), it shouldn't really be a big deal if a perfect resizing solution isn't available.
inbredyokel is offline   you may: quote & reply,
Old 03-26-2003, 04:34 AM   #38
Anakin
 
Anakin's Avatar
 
Join Date: Jan 2002
Location: UK
Posts: 738
Quote:
First, does anyone know of a site where I can learn more about shaders? I've retro-engineered a few, but it would be nice if I had some documentation.
You really need to hop on to our site mate, I can hook you up with Wudan and a few others as well you can chat to Indy and Phsyco in greater detail.


Now Iam the Master
Anakin is offline   you may: quote & reply,
Old 03-26-2003, 05:29 AM   #39
Arn
 
Arn's Avatar
 
Join Date: Jun 2002
Location: In the air
Posts: 394
"Nice it is yes hmm" hehehehe



-=[ FF7 ]=-
-=[ Rpg ]=-
Arn is offline   you may: quote & reply,
Old 03-27-2003, 10:37 AM   #40
Anakin
 
Anakin's Avatar
 
Join Date: Jan 2002
Location: UK
Posts: 738
Did you get my email BTW?


Now Iam the Master
Anakin is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > Showcase forum > Modelling > WIP: New Yoda... Assistance Requested

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:29 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.