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Old 03-27-2003, 02:01 PM   #41
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KevinCoyle - you still alive out there?

inbredyokel - I've tried to compromise getting the most surface area with least amount of distortion for the UV maps. My next big question is do you have the means to extract the UV's from a model directly, or will you need this done for you?

Psyk0Sith - Thanks! I'll pass the word on to Kevin if he has any problems (assuming he speaks to me again ). I'd also be very interested to hear about your scaling experiments with carcass.

More on scaling; I spoke briefly with both Tchouky and Darth Syrup (great guys, btw) - unfortunately it sounds likely any "mini-mod" included with this model would interfere with existing mods. I guess you all are going to have to be on the honor system to edit your own tckmodel.cfg's.

Ronin_Medjai - Hover Chair? Cute idea, but no.

Anakin - I've been to your site (and quite excited about the TC) - awesome news Syrup is working with you guys (ForceMod rocks). Anyone working on Super Battle Droids btw? I didn't get an email from you, but I did get a private message (which I responded to) - did you get mine?

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Old 03-27-2003, 02:23 PM   #42
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Quote:
Originally posted by KaiaSowapit
KevinCoyle - you still alive out there?

inbredyokel - I've tried to compromise getting the most surface area with least amount of distortion for the UV maps. My next big question is do you have the means to extract the UV's from a model directly, or will you need this done for you?
In 3D studio max there's a plugin called texporter to take a "screenshot" of the UVW layout to a bitmap (jpg, tga...whatever). Your software should also have something similar...if not, you can export your model to .3ds (or anything supported by max) and ask someone to export the maps for you, in theory that should work.

One little thing i should mention: since Yoda is wearing a robe, you might want to turn the sleeves to about a 35 degree angle...cuz the skeleton's arms are not fully rotated towards the bottom (if that makes any sense...)

And i will let you know about my scaling experiments...

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Old 03-27-2003, 02:23 PM   #43
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Quote:
Originally posted by KaiaSowapit


inbredyokel - I've tried to compromise getting the most surface area with least amount of distortion for the UV maps. My next big question is do you have the means to extract the UV's from a model directly, or will you need this done for you?

Yeah, I'll need jpegs of the UV maps. And I don't know if you're doing this already, but it's generally a good idea to just have half the head, half the torso, one arm, one leg, etc., and just mirror everything over. That way more detail can be put into the texture files without increasing the actual file size.

::edit:: Btw, I can't tell from that angle, but Yoda still has a hood, right? The robe just looks a little different since the first screenie

Last edited by inbredyokel; 03-27-2003 at 05:58 PM.
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Old 03-27-2003, 02:24 PM   #44
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Indy is right, i forgot about that...

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Old 03-27-2003, 03:08 PM   #45
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Ill re-send the email.

Looking better and better it is yes, ummmm


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Old 03-27-2003, 03:18 PM   #46
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Lookin real good mate, cant wait to see it skinned and evrythin, im sure inbredyokel will do an excellent job.


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Old 03-27-2003, 05:37 PM   #47
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Ah man I cant wait for this!


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Old 03-28-2003, 09:13 AM   #48
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Quote:
...it's generally a good idea to just have half the head, half the torso, one arm, one leg, etc., and just mirror everything over.
This is problematic for a couple things... for example, the robe mesh isn't symmetrical. Also, though the torso is geometrically symmetrical, the skin for it shouldn't be (Yoda's sash or "belt" skews higher on his left side). I did make objects like his hands/feet/etc. mirror though.

Quote:
Btw, I can't tell from that angle, but Yoda still has a hood, right? The robe just looks a little different since the first screenie
Hehee, yup his hood is still there (I'll take another screenie when I get a chance) - I did have to simplify the robe quite a bit though to keep the poly count within reason. Little extras like the transition from his robe's opening to the back of the hood (and all the little folds in-between) I'm leaving to your skinning prowess.
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Old 03-28-2003, 10:20 AM   #49
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The torso is not a big deal, but the head should definitely be mirrored over if its at all possible.
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Old 04-03-2003, 01:01 PM   #50
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Update:

Well the lil fella is still somewhat in a holding pattern, but he's about as far along as I can get him - it's just a matter of having the model skinned, rigged, and converted to GLM.

BTW, for all those who asked, facial animation parts n' pieces have been put into place.

The model currently stands just shy of 3200 polygons; still a bit over the ideal, but hopefully within reason. Special thanks go out to Psyk0Sith for his tremendous help and support.

Here's a flat-shaded pic to tide everyone over in the meantime...

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Old 04-03-2003, 02:22 PM   #51
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Great news, I only have one sugestion(?) eeer, something to say, can you name the model folder something 'cept "yoda", I mean EpiiYoda, SomethingYoda, so it can be added without replace kinja's one, I say 'cause I have 3 Vaders, 4 Padmes, etc.
thanks in advance.
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Old 04-03-2003, 04:08 PM   #52
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Quote:
Originally posted by Master_Payne
Great news, I only have one sugestion(?) eeer, something to say, can you name the model folder something 'cept "yoda", I mean EpiiYoda, SomethingYoda, so it can be added without replace kinja's one, I say 'cause I have 3 Vaders, 4 Padmes, etc.
thanks in advance.
maybe something along the lines of "masteryoda"...


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Old 04-03-2003, 05:11 PM   #53
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Perhaps, like the Ben Kenobi model that Kevin did..you could have three(at least) variations. One, where he's got the robe off, and he's just got that lil..jumpsuit thing on. Second, would be what we see in the pics you've shown..and third, could be where he's got his hood up, covering most of his features. I d'no...just a thought. Rambling, I guess.


Heh...it'd be funny if someone could do sort of a minimod for the lightsaber. Build his walking stick, and have him actually walk with it (using different animation configurations. Not make new animations...just specify different animations to use for each frame, like saber stances). So it'd look like he's walking with his stick. And then when it's ignited...someone could have it just..do the little twirl thing that Kyle does..and a shader making it look like he's holding it more like a sword, than a cane...then, he could slap people around with his little stick. Complete with sounds, too!


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Old 04-03-2003, 05:53 PM   #54
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Thank you so much for the facial animations (and for the model itself. GREAT!). I can't wait!



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Old 04-04-2003, 12:47 AM   #55
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Wow!. nice model
Im impressed... thats all i can say..
Keep up with the good work man.


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Old 04-05-2003, 08:28 PM   #56
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Wow.. nice model.. Is this model goin to be the right size or do you have to download a certain mod to make him the small size everyone likes?... Well anyway Good Job i like it a lot..
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Old 04-05-2003, 09:06 PM   #57
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Master_Payne - yes I have every intention of naming the folder so it doesn't conflict with any other existing models. Don't worry. And thanks for the suggestion t3rr0r, I'll definitely keep it in mind. (I guess "Kermit_&_Miss_Piggy's_lovechild" is a wee bit on the long side. )

Lord Tnuc - currently there will be only one variation (hehe if one counts as a variation). In order to reduce polycount and streamline the model, portions of Yoda obscured by his robe have been removed. A "jumpsuit-only" version won't be an option. Sorry.

As for his walking stick, I think the only way that would be possible is via a custom hilt. As for coding a mini-mod and so forth - hehe - that's way beyond my ability.

Bart Skywalker, you're welcome and thanks for the compliment (you too CyBerNetiX).

Thanks SkiTzo. Unfortunately, this model will require you to download a mod that includes scaling code such as ForceMod (my personal favorite), JediMod, or one of the latest JediPlus/OmniMod variants if you intend to play Yoda the appropriate size. I wish I knew a way around this, but as far as I know there isn't. (Keep your fingers crossed JKIII addresses this issue.)

Thanks again everyone for your support and encouragement!
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Old 04-05-2003, 09:48 PM   #58
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lemme say WOW!!! i cant wait...
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Old 04-06-2003, 01:18 AM   #59
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Quote:
Originally posted by KaiaSowapit
Master_Payne -

Unfortunately, this model will require you to download a mod that includes scaling code such as ForceMod (my personal favorite), JediMod, or one of the latest JediPlus/OmniMod variants if you intend to play Yoda the appropriate size. I wish I knew a way around this, but as far as I know there isn't. (Keep your fingers crossed JKIII addresses this issue.)

Thanks again everyone for your support and encouragement!
Darn.. I was hoping there was a possible way to get the model smaller without a mod... o well i guess i can cope with downloading another mod.. heheh
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Old 04-06-2003, 01:18 AM   #60
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I can't wait for it to come out!
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Old 04-08-2003, 02:09 AM   #61
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this one looks like its going to be better modeled than its predecesor.


thread for model ideas, you might find great ideas. http://www.lucasforums.com/showthread.php?s=&threadid=83939

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Old 04-08-2003, 02:31 AM   #62
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Quote:
Originally posted by ninja
this one looks like its going to be better modeled than its predecesor.
AWW! how come he always beats me here!. o well like he said. your doing a better job then the modelers before it mesa tinks.
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Old 04-08-2003, 03:24 AM   #63
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yeeeaaass hhhrrrrmmm hehehehehe.


thread for model ideas, you might find great ideas. http://www.lucasforums.com/showthread.php?s=&threadid=83939

all S-wars comic character gallery http://jediencyclopedia.150m.com/lobby.html
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Old 04-08-2003, 05:50 AM   #64
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are you like psychic ninja? ive noticed it too...


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Old 04-08-2003, 07:03 AM   #65
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This is very, very nice. Good luck with it.


I've got a bad feeling about this...
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Old 04-08-2003, 08:56 AM   #66
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Ummm..hey, dunno if this is of any use to you anymore...but I'm both a Maya and Max guy, and can go back and forth pretty easily. Are you still looking for someone to do the conversion, and also, has anyone figured out how to add custom animations as of yet. I actually played around a few weeks ago and nailed down Yoda's EP2 walk cycle in Max. If it's possible to import the thing, you've got a walk for him here ready to go if you want it.
In any event, it's looking great!
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Old 04-08-2003, 11:04 AM   #67
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Really cool indeed. Worthy of being THE Yoda. No offense meant to the fine work of Kinja & team.

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Old 04-08-2003, 11:24 AM   #68
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Any problems with robe clipping?
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Old 04-08-2003, 05:08 PM   #69
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Very nice model can't wait till it's finished
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Old 04-09-2003, 11:12 PM   #70
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*claps, encore encore.
This model will kick some major butt in the game. heh. um does yoda have some sort of belt around his waist? i was just wondering about that cause the red part of his clothes looks lonely. heh. well that was just a suggestion.
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Old 04-12-2003, 12:22 AM   #71
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crowy agrees on the belto thingo


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Old 04-12-2003, 04:58 AM   #72
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Yeah, i thought he had a belt in episode 2, holding his lightsaber, but i havent seen the film in a while, so maybe im rong.


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Old 04-12-2003, 06:27 AM   #73
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Well anyway Belt or no belt i think it looks good. Just keep up with the good work and maybe you will become one of the revered legendary etc modeler. Anyway I wish you good luck and hope that this model never dies! I think this one might be the best one out so far
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Old 04-13-2003, 04:39 AM   #74
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What about a hood? Would a hooded variation like the Old Ben model work out okay? I think it'd be badassed to see little Yoda walking around with his his robe and hood over his head..covering most of his face. Little Yoda loking much like how Qui-Gon and Obi-Wan looked in the beginning of Episode I, actually, is what I had in mind. Just an idea, though. Very good job on him. I was asonished on how well Kinja's was. And well, I have to admit, though hard it is(I love that model) that this is the new Yoda. This is Yoda.


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Old 04-13-2003, 05:28 AM   #75
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just watched ep II withdraw the belt thing he does wear a brown jumpsuit!!!!


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Old 04-14-2003, 12:18 AM   #76
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(I just got the EPISODE 2 YODA YESTERDAY!)
Any way this model's comming along greatley from what I see,but the forum seems to have died down,is it still going on?


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Old 04-14-2003, 12:57 AM   #77
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isnt it done yet?


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Old 04-14-2003, 03:19 AM   #78
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From the looks of it, it looks to me its almost done, heh but what the heck do i know, im just a person sitting here writing posts all day. The model looks great so far and i can't wait for this baby to be released.


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Old 04-14-2003, 04:44 AM   #79
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i defently can't wait till it's released , a great model and hope you produce more fine models like this well done
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Old 04-14-2003, 03:11 PM   #80
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The model's not dead, Kaia had to go on a trip for the week or somthin.

I know that the uvw maps need to be fixed a bit and it should be ready for rigging. I think KevinCoyle was supposed to do the rigging but he vanished...

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