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Old 04-06-2003, 06:00 PM   #41
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He posted it twice on two separate threads. He said the project Garry Gaber is working on wasn't titled Galactic Battlegrounds 2. It was only titled as a Garry Gaber related Project.
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Old 04-07-2003, 03:52 AM   #42
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Oh yeah found it now thanks


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Old 04-07-2003, 06:20 PM   #43
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I notice the Star Trek series had a few space RTS games. Maybe they could use some ideas off that. I don't have the game. Just a thought!
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Old 04-07-2003, 07:38 PM   #44
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Really no! Star Trek and Star Wars are two different worlds nothing should be mixed between them not even rts ideas!


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Old 04-07-2003, 08:32 PM   #45
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Just an idea! Trying to think of some ideas!
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Old 04-07-2003, 11:44 PM   #46
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If you mix Star Wars and Star Trek you get Expanded Universe.

I like to think LucasArts can think up their own ideas for a Space RTS.

Since it seems likely that if LucasArts were to go in the Space RTS direction, they would make separate games for Ground and Space, shall we start posting ideas for the Space RTS?

We've got plenty of threads on the Ground RTS side of things. Let's think about Space RTS. Here's some ideas:

You start with a base on one planet. There are several other planets scattered around the map. You can land on uncolonised planets and gain access to the resources there. Similar to Rebellion, there are a certain amount of resources on each planet, and you build a certain number of refineries to gain access to the resources.
You can build defences around your planets to make it harder for enemies to capture them. Enemies can capture your planets by destroying all the defences and all of your units within a certain radius of the planet (but if you have the Ground RTS Game, the battle continues on the surface of the planet).
You have basic worker units that build structures. From the structures you can build things like fighters, bombers, medium ships, and capital ships.


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Old 04-08-2003, 12:35 AM   #47
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Sounds Interesting! I never played Rebellion. I wouldn't know what it is like. I heard it is long time consuming game.
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Old 04-08-2003, 02:30 AM   #48
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It is. I don't think I ever played a game from start to finish.

I think the reason it took so long was it was so large scale. You had the ENTIRE GALAXY to conquer. I see the Space RTS as being more solar system based, where there's only a dozen or so planets. I guess it would be kind of like the settlement idea in AoM - you start with a town center already built on a settlement, then go out and capture more settlements. If you destroy enemy bases you can take their settlements over too. Exactly the same with Planets, except instead of giving you only a pop boost like in AoM you get a pop boost plus access to more resources. There could also be some resources in space that your construction crews (who build structures in space) can mine.


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Old 04-08-2003, 03:03 AM   #49
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Sounds like a complicated game! I hope whenever they do make a another Space/Ground RTS game it will be less complicated and have better graphics. I notice the graphics were poor on the official Rebellion website.
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Old 04-09-2003, 12:08 AM   #50
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I also think a Star wars space-combat strategy game should be 3-D. It wouldn't look that good if it looked like Galactic Battlegrounds 1. I want to see ships more to scale in a space combat game. Galactic Battlegrounds 1 wasn't. Star Destroyers being the size of a X-wing is not cool.
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Old 04-09-2003, 02:16 PM   #51
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I think you shold be able to build bases on asteroids to gather ressources. And it should be 3D 'cause hell if it's not it would suck.
It would also be nice to have big dogfights and you maybe can recreate the Battle of Endor. That would be sweet!


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Old 04-10-2003, 07:44 AM   #52
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I think liberties with scales might need to be taken. If you have everything to scale, the planets could take up the whole screen but the TIE Fighters would only appear as tiny dots. Having said that, the Star Destroyers should be huge. As I said before, some sort of weird perspective should be taken with the planets, so they appear like they are a long way in the background or something.


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Old 04-11-2003, 09:28 PM   #53
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Well of course!
We don't want Tie fighters to be the size of planets either...
You could also have a zoom. That should take care of the problem.


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Old 04-12-2003, 04:18 AM   #54
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Oh yeah! Zoom could work.


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Old 04-12-2003, 03:27 PM   #55
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You can zoom in, Tie Fighters are big and zoom out, Tie fighters are small. Just as easy...


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Old 04-12-2003, 08:31 PM   #56
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I like the zoom idea in a space combat rts game for Star Wars.
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Old 04-12-2003, 09:50 PM   #57
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Quote:
Originally posted by Admiral Vostok
If you mix Star Wars and Star Trek you get Expanded Universe.

I like to think LucasArts can think up their own ideas for a Space RTS.

Since it seems likely that if LucasArts were to go in the Space RTS direction, they would make separate games for Ground and Space, shall we start posting ideas for the Space RTS?

We've got plenty of threads on the Ground RTS side of things. Let's think about Space RTS. Here's some ideas:

You start with a base on one planet. There are several other planets scattered around the map. You can land on uncolonised planets and gain access to the resources there. Similar to Rebellion, there are a certain amount of resources on each planet, and you build a certain number of refineries to gain access to the resources.
You can build defences around your planets to make it harder for enemies to capture them. Enemies can capture your planets by destroying all the defences and all of your units within a certain radius of the planet (but if you have the Ground RTS Game, the battle continues on the surface of the planet).
You have basic worker units that build structures. From the structures you can build things like fighters, bombers, medium ships, and capital ships.

Hey, don't copy my ideas! I want a works cited!

(ok, I'm JK, but I made that idea first, so ya know)


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Old 04-13-2003, 10:08 PM   #58
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I hope they introduce Galactic Battlegrounds 2 at E3 next month. I hope it is space-combat Strategy game this time or at least a combination. I have feeling it will mostly be introduction of their non-star wars titles. Because I notice that year's press releases at Lucasarts.com mentioned Sam and Max 2, Full Throttle II, A Untitled World War II Flight Combat Game, Wrath, Gladius, and Untitled Humoruos Action Game. Plus Galaxies, Jedi Knight Academy, Rogue Squadron 3. Can't forget Playstation 2 games coming out in May which are Indiana Jones and the Emperor's Tomb and RTX Red Rock and X-box Live's The Clone Wars. It doesn't look to good for us Star Wars Strategy game people. I know I will be upset at Lucasarts if they don't release details at E3 2003.
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Old 04-14-2003, 06:59 AM   #59
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Unfortunately I doubt it. LA says they are cutting down on thier Star Wars output by 50%


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Old 04-14-2003, 09:07 AM   #60
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Plus the fact that it probably won't be released until 2005, so I think you're dreaming if you think they will have anything to show this year.

Heavyarms, exactly which part did I "copy"? It was unintentional I assure you.


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Old 04-14-2003, 04:54 PM   #61
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I can dream all I want. I just can't believe they would make Rogue Squadron 3 and Jedi Knight III but not a sequel to Galactic Battlegrounds. It is the only good Star Wars strategy game that made good money. Force Commander and Rebellion didn't make good money. I think Lucasarts should make a new Star Wars Strategy Game. At least give details even if it doesn't come out till Fall or Winter 2004!
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Old 04-15-2003, 04:39 AM   #62
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I doubt they will release the next Star Wars Strategy Game in 2005. It will probably be released in the middle or end of 2004. That way they could get more money by adding Episode III content in an expansion pack sometime in May 2005. Then they could re-release it as a Saga Pack and make more money 6 months after that. Basically the same route as Galactic Battlegrounds release dates.
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Old 04-15-2003, 07:22 AM   #63
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Yes that would work better for them commercially.


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Old 04-15-2003, 07:42 AM   #64
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"There are 3 maps per"level" one space, and two planet.

You each start on one planet, and then there is a special command to send your planes up in to space( second map comes in here). You then need to use a "hyperspace" counter so that you can't go back and forth immediately, and there are such things you need to swerve or destroy, such as mines and such.
You then need to descend on to your opponent's planet, where you can unload your troop forces, and use fighters and troops to rain terror upon your foe."


It's similar, but not entirely. That's why I said I had the core idea first.


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Old 04-19-2003, 03:35 AM   #65
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I am personally hoping for a Space Combat only Star Wars Strategy Game for PC as the next Star Wars Strategy Game for PC. They could make a companion game to Galactic Battlegrounds for PC. It would be easy to make it using Rebel Alliance and Galactic Empire since there are many starships in movies. Not too many for Trade Federation, Confederacy, Naboo, Wookies, and a few for Republic.
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Old 04-20-2003, 06:30 AM   #66
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Naboo, wookies,gungans I agree on. They don't have a space force. The republic has the assult ships. The Trade Federation and the Confedracy have the TF battleships.

If it is space and ground it will be very hard to win, and also if you get build an SD and no one else has one you are sure to win. So it wouldn't be fair.


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Old 04-20-2003, 04:32 PM   #67
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I would personally like a Space combat game that used the Galactic Empire and Rebel Alliance only. That way you don't make up any aircraft for other civilizations that really didn't have aircraft.
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Old 04-21-2003, 11:52 PM   #68
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Heavyarms: I don't see how that bears any resemblence to what I wrote, apart from the fact that each player starts on a planet. If that's what you were referring to, where else could the players possibly start?


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Old 04-22-2003, 12:45 AM   #69
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That would be a cool idea. Each person starts at a different location and transports it army to a new planet to invade the current army there.
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Old 04-23-2003, 07:34 PM   #70
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You can and must make up Space forces. Naboo have a few fighters and they can make up some stuff. They don't have to be strong in that part. They can simply have a weak space force. It's gonna be stupid to have Imps, rebs, rep, confed, and trade fed able to win a space/ground while you're sure you can't win with the other civs 'cause they can't attack...


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Old 04-23-2003, 08:27 PM   #71
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I think LA just needs to make a Space RTS all buy itself.

Like Star Trek Armada 2. Now that is a pretty good Space RTS game. In fact, I used to have a Mod that converted the game for Star Wars ships and I played it non stop, but I had to reinstall the game so I lost the mod files....

If they had a Space and Ground mix for SWGB2, then most civs would be screwed....

Just make a Space RTS and it could have Empire, New Republic/Reb Alliance, Yuuzhan Vong, and maybe some Pirate faction.
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Old 04-24-2003, 02:39 AM   #72
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I figure that is what Lucasarts has up it's sleeve. They made rebellion first, followed by force commander, and now Galactic Battlegrounds. That is 2 strategy games for ground combat and 1 for space combat. I assume the next star wars strategy game will be space combat only. I would like to see Rebel Alliance, Galactic empire, Imperial Remenant, New Republic, and Vong for that game.
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Old 04-28-2003, 11:46 AM   #73
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I hadn't even considered a space-only swgb 2. I had figured they would make a larger scale engine and air would have a larger role with stronger fighters and gigantic capitol ships, and ground would still be an important factor. The only civ they would have trouble with space-only is with the gungans for obvious reasons.
The tf has enough aircraft in the movies alone, and if they took concept art from existing games, you have a full fleet. The Wookiees, they could have one civ they could be creative on, Wookiees in space isn't impossible.
Naboo, somewhat similiar to the tf. Confederacy certainly had aircraft also. With all the ep. 2 games and other information the Republic would be more than logical.


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Old 04-28-2003, 12:06 PM   #74
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Yes, yes, yes...

That would be awesome. If this thread is open for ideas, I will come with mine.

You should stand as a commander, and in front of you, there's a big hologram of the galaxy. Then you could on a place or planet, and then you zoomed in to that planet or piece of space, sort of thing! There should, of course, be a very intellingent AI, as you can't control 100 things different things in a galaxy!


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Old 04-30-2003, 10:53 PM   #75
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If they combined space-combat and ground-combat star wars strategy game for SWGB 2 then maybe it would be better to make a new engine that is uniquely Star wars.


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Old 05-03-2003, 03:59 PM   #76
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I just wanted to mention that this kind of 3D space/ground warfare combination has been done to a certain extent with Imperium Galactica II and III, so it is "do-able", though I stand with all of you with regards to the quality, it would be a shame if such a good concept was ruined with poor execution.


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Old 05-04-2003, 03:25 AM   #77
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I disagree, Wookies and gungans all have ships as well. . .

Just because you dont see it in the movies dosent mean it dosent exist in STAR WARS!


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Old 05-04-2003, 08:40 AM   #78
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Well if the Gungans had starships and/or fighters, why didnt they use them during ep1?????


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Old 05-04-2003, 01:52 PM   #79
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Because they were locked up, captured by The Trade Federation, or something like that!


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Old 05-04-2003, 04:59 PM   #80
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gungan starships cough cough.....

If it is a space game then I would like to see some ground based- ion canons. and some way of making it where you don't have to control every little stromtrooper invading a planet.


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