Ok, I was wandering on how you get ambient sounds to play in specific locations, I know how target speakers work so Im fine.
But how do you get sudden (activator) soundsets to play until your out of a certain area (im sorry if this is hard to understand but it is quite hard to explain) an example of this would be the famous Artus mine tunnels (thats right the ones with those damned vicious spiders). In these mines a soundset played which give the effect of rocks moving and shuffling (u know what one i mean) how did this play throughout the whole tunnel and as soon as your out it stops?
Another example is on Bespin streets when you go out into the streets for the first time you here sort of an outdoor ambient but it isnt just in one place its omnipresent, as soon as you go back in any of the buildings you cant here it anymore.
I thought of making it an activator sound but these cannot be looped, so what must I do?
In short I need ambient to play in certain areas but not in others (in the distance I dont want it to be heard where as a normal target_speaker would be) it cant be activator bacuse those cannot be looped...