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Old 04-16-2003, 09:15 AM   #1
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Question Burned out character wounds?

I wonder if you noticed a small detail in character's texturing on this screensthot:



Maybe it's just me, but it looks like burned out saber-wounds, just like in AotC when Dooku has defeated Obi-Wan. Concerning JA using inmproved Ghoul2 system used also in SoF2 it is more than possible.

Now, if so, would it just disappear after few seconds or maybe after few duels your character would look like a piece of some burned roast . What do you think?


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Old 04-16-2003, 09:35 AM   #2
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I don't know what to think. You could very well be right. in my view, painskins are long overdue for this series anyway, so it would be great to see the physical damage you're dealing out with your weapons.

Very well spotted, and thanks for sharing it.
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Old 04-16-2003, 01:06 PM   #3
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indeed, it would really be cool if you actually saw your wounds, and they would stay on until the end of the mission. But they kinda look big on the picture (if that's what it is), i think they should make them smaller.
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Old 04-16-2003, 01:15 PM   #4
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Sweet. It sure looks like that to me. Nice find!
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Old 04-16-2003, 02:58 PM   #5
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Ah, details borrowed from SOF2 and AVP2 *remembers shooting people's heads off with powerful guns*


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Old 04-16-2003, 03:06 PM   #6
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Why is the pretty lady breaking her leg?

:P


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Old 04-16-2003, 03:35 PM   #7
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her leg is broke because of poor key posing and even worse character rigging.
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Old 04-16-2003, 04:32 PM   #8
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thats cool, and a great idea devs


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Old 04-16-2003, 09:16 PM   #9
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assuming thats what it really is that would be great!
kinda lets you know where you stand in a duel
if your all bloodied up and the other guy doesnt have a scratch then you would know to either put it into overdrive or die
im hoping thats what it is!
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Old 04-16-2003, 09:37 PM   #10
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this is not about the saber burns, but notice how none of the stances used look like they were taken from JO.

Tw'lek : duh!

bottom guy : if he's starting his swing then that's new, else it could be the end of a red stance swipe.

right guy : looks like he's gonna go "backhanded" looks cool.
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Old 04-16-2003, 09:44 PM   #11
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/me dreams of seeing a burn mark from a blaster bolt on someone's forehead


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Old 04-17-2003, 08:06 AM   #12
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It looks like it might be a temporary effect. The dead guys on the ground aren't showing any damage marks that I can see.

I've looked at all of the other screenshots closely, and I can't find any more showing this kind of damage effect either. We need another screenie showing this to be sure...
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Old 04-17-2003, 08:51 AM   #13
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Quote:
The dead guys on the ground aren't showing any damage marks that I can see.
Just look at the left hand of sith laying behind Twi'lek player and compare it to the one in front of her. There's also something wrong with skinning of her leg in this area . However I do think that it would be rather a temporary effect (especially concerning PC).

And yes, this is the only screenshot where I've spotted this "burns" so far.

And I believe that if there would be saber burns in, there is no problem to include blaster hits as well .
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Old 04-17-2003, 11:06 AM   #14
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Quote:
Originally posted by Proto
Just look at the left hand of sith laying behind Twi'lek player and compare it to the one in front of her. There's also something wrong with skinning of her leg in this area . However I do think that it would be rather a temporary effect (especially concerning PC).
*plucks eyeballs out and gives them a quick spit and polish*

Ah yes, I can see that now. Thanks for pointing that out.

Of course, the obvious thing of notice in that screenshot is that they still haven't bothered to turn on realistic saber damage - no severed arms or heads. I hope it's still an option in the console - in fact, I hope they include it in the menu options this time around, so you can turn it on, and leave it permanently on. It adds a bit more realism to the game, IMHO, but it's a pain having to turn it on every time you play in JO....
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Old 04-17-2003, 04:22 PM   #15
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i think it should be a permanent effect until the corpse vanishes... seeing as in sof2, there isn't really a change in fps when there are or aren't any blood splatters on a person.


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Old 04-17-2003, 04:28 PM   #16
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Quote:
Originally posted by t3rr0r
i think it should be a permanent effect until the corpse vanishes... seeing as in sof2, there isn't really a change in fps when there are or aren't any blood splatters on a person.
I totally agree. As the body is going to vanish anyway, it makes sense to make the damage permanent.

However, there's still the issue with your player character, and even with tougher opponents who remain alive for a long time. Will we just see the damage appear...and then a few seconds later disappear, like the saber scoring on walls? That would be a bit disappointing, IMHO. If they're going to show damage, it should remain until you kill an enemy and they vanish...and for your own character until you Heal yourself.
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Old 04-18-2003, 02:32 PM   #17
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if they stay, then creatures like that rancor monster would have lots of cuts on it. but it would still be cool. most star wars r Teen games, if the sabercombat is turned on, then the age thing might go higher. it should be a menu option.
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Old 04-18-2003, 02:46 PM   #18
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Hmm i dont see how age limits would go up, in jo it was possible to cut off arms and legs(if you were extremely lucky/or had a mod on) so i dont see how saberscorchmarks are any worse.
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Old 04-19-2003, 09:16 AM   #19
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Guess we won't know anything until E3 so close but so far away in another galaxy


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Old 04-19-2003, 10:06 AM   #20
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Quote:
Originally posted by GhostLotus
Hmm i dont see how age limits would go up, in jo it was possible to cut off arms and legs(if you were extremely lucky/or had a mod on) so i dont see how saberscorchmarks are any worse.
I'd have to agree. Lots of people know about the cheat code for realistic saber combat, so it's hardly a secret. Anyone can turn it on. Besides, if they were really worried about it, they could always implement a password-protected system for reduced gore, like they did with SOF2. As a matter of fact, I'd prefer it if they did that...then I could just turn the realistic saber damage on in the menu and forget about it.
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Old 04-19-2003, 02:00 PM   #21
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i hope that there are as many dismemberment zones in ja as there is in sof2 sp... but i doubt they'll change them. :/


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Old 04-19-2003, 02:11 PM   #22
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Quote:
Originally posted by t3rr0r
i hope that there are as many dismemberment zones in ja as there is in sof2 sp... but i doubt they'll change them. :/
How many dismemberment zones do you want, for goodness sake? I mean, in JO you can already slice heads, hands, feet, arms, and do a mid-section slice. That's plenty for me.

I just wish they'd fix the death animations for some of those...because it's a bit odd seeing the top half and bottom half of the body keel over at the same time - it's basically the same animation for when they're not sliced in half. Making it a bit more realistic in those terms would satisfy me.
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Old 04-19-2003, 02:16 PM   #23
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Quote:
Originally posted by StormHammer
How many dismemberment zones do you want, for goodness sake? I mean, in JO you can already slice heads, hands, feet, arms, and do a mid-section slice. That's plenty for me.
personally, i'd like the ability to slice someone right down the middle.
Quote:
I just wish they'd fix the death animations for some of those...because it's a bit odd seeing the top half and bottom half of the body keel over at the same time - it's basically the same animation for when they're not sliced in half. Making it a bit more realistic in those terms would satisfy me.
it'd be nice if, say, for one of the midsection separations the upper body was knocked off and the legs just kinda toppled over... and for head disbemberments, it'd be cool if the head rolled depending on how powerful the swing was.


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Old 04-19-2003, 08:58 PM   #24
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T3rr0r, that's sick. I like it .


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Old 04-19-2003, 09:05 PM   #25
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if anyone has seen the movie Resident Evil then they should be able to slice people in little squares like the lasers did to that guy that got kill last by them


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Old 04-19-2003, 09:17 PM   #26
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I may be wrong, but didn't the dismemberment in JK2 only occur at the model joints? For the truly full dismemberment to work, there must be a huge number of joints. That could be bad for fps.


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Old 04-19-2003, 09:31 PM   #27
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yeah dismemberment was cool


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Old 04-20-2003, 11:31 AM   #28
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Quote:
Originally posted by SithLord13
if anyone has seen the movie Resident Evil then they should be able to slice people in little squares like the lasers did to that guy that got kill last by them
Er...does the word 'overkill' come to mind here?

master_thomas...yes, I believe you're right, it was at the joints. I tend to agree that adding too many severance points would have a detrimental effect on performance. I doubt we will see realistic saber damage in MP for that reason, again...
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Old 04-20-2003, 12:14 PM   #29
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I would like to see a thrust move leaving a hole!! Like Maul did to good old Qui-Gon, gotta love it!!!
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Old 04-27-2003, 11:24 PM   #30
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Quote:
Originally posted by MattJedi
I would like to see a thrust move leaving a hole!! Like Maul did to good old Qui-Gon, gotta love it!!!
Now that is an excellent idea.
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Old 04-28-2003, 07:06 AM   #31
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I don't know whether anyone has noticed this or not,but notice the Twi'Lek's right arm wielding the saber,there's also a scorch mark there too.


When you slice a person, do you slice him with the fastest stroke, or do you forcefully incapacitate him?
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Old 04-28-2003, 07:16 AM   #32
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Quote:
Originally posted by Toa Tahu
I don't know whether anyone has noticed this or not,but notice the Twi'Lek's right arm wielding the saber,there's also a scorch mark there too.
ehm, the right arm is zoomed in on that pic, I think almost everyone has noticed it
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Old 04-28-2003, 08:13 AM   #33
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I think it's the Force Rage effect, they did mention that the MP only powers would now be in SP too. so my guess it's the Force Rage effect coursing through that dark Jedi apprentice person.
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Old 05-02-2003, 03:41 PM   #34
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thats quit cool, but he got hit by a lightsaber.... aint that armor suppose to come off


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Old 05-02-2003, 04:55 PM   #35
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Just an FYI...the recent PCGamer article had some nice screenshots, and I found some further evidence of saber damage on the characters - so unless they decide to take it out...I reckon we'll get to see it in-game.


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Old 05-02-2003, 06:41 PM   #36
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those look so cool. i can't wait, and by the time ja is out i'll have a new video card.


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Old 05-02-2003, 08:26 PM   #37
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Hmm maybe chop off someones arm to make them weaker? Or cut off their leg to slow them down... that'd be coo.
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Old 05-02-2003, 10:22 PM   #38
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That would make it somewhat like Bushido Blade, and now that I look at those dark apprentice gits close up..... seems like the skin is supposed to look that way all the time. Perhaps they're now using something glowy that gives regular dark jedi person followers Force abilities O_o who's to tell at this point.
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Old 05-03-2003, 07:05 AM   #39
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Woa those look great!! Now you can actually SEE when you have hit your opponent. I've had several duels were I though I hit him hard, but he didn't have a scratch Now you can SEE the scratches, whoo hooo!!


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Old 05-03-2003, 10:50 AM   #40
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Thumbs up

Thanks for those pics Stormy! This is one part about JO that I did not like - you couldn't see where you hit your opponent. I like being able to know that I am causing damage. It's so much more of a confidence builder to know that I'm destroying someone.

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