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Old 05-02-2003, 12:43 AM   #1
bengar
 
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Join Date: Apr 2002
Posts: 56
Kyles Lips moving in Cinematic

Hi

I searched the forums, i found a good thread with LDJ getting help from Raven. I followed that and I was able to get his lips to move except he didnt turn off his saber... he just stands in his fighting stance and talks. So i changed it the way i had it before. I will paste my script......

//Generated by BehavEd


affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH )
{
set ( /*@SET_TYPES*/ "SET_VIEWTARGET", "spawnlando" );
set ( /*@SET_TYPES*/ "SET_MORELIGHT", /*@BOOL_TYPES*/ "true" );
set ( /*@SET_TYPES*/ "SET_SABERACTIVE", /*@BOOL_TYPES*/ "false" );
}

camera ( /*@CAMERA_COMMANDS*/ ENABLE );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "speakcam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "speakcam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
camera ( /*@CAMERA_COMMANDS*/ ZOOM, 35.000, 4000 );
wait ( 3000 );

affect ( "landocin", /*@AFFECT_TYPE*/ FLUSH )
{
sound ( /*@CHANNELS*/ CHAN_VOICE_ATTEN, "sound/chars/lando/10lac001.wav" );
set ( /*@SET_TYPES*/ "SET_WATCHTARGET", "kylecin2" );
}

wait ( 2000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "landocam", ORIGIN)$, 7000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "landocam", ANGLES)$, < 0.000 0.000 0.000 >, 7000 );

affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH )
{
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/10kyk001.mp3" );
}

wait ( 2500 );

affect ( "landocin", /*@AFFECT_TYPE*/ FLUSH )
{
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/lando/10lac002.mp3" );
}

wait ( 4500 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "kylecam", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "kylecam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH )
{
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/misc/taunt.mp3" );
}

wait ( 2500 );

affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH )
{
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/10kyk008.mp3" );
}

wait ( 2000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "landocam", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "landocam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "landocin", /*@AFFECT_TYPE*/ INSERT )
{
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/lando_trouble.mp3" );
}

wait ( 2000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "kylecam", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "kylecam", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH )
{
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/10kyk009.mp3" );
}

wait ( 1500 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "speakcam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "speakcam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "landocin", /*@AFFECT_TYPE*/ FLUSH )
{
wait ( 1000 );
sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/lando/10lac010.mp3" );
}

camera ( /*@CAMERA_COMMANDS*/ ZOOM, 50.000, 4000 );
wait ( 4000 );
camera ( /*@CAMERA_COMMANDS*/ DISABLE );
remove ( "kylecin2" );




With this Kyle says his lines but no lips moving. I had the affect to the name of the Kyle NPC which is "kylecin2" but there was no Kyle sound with my script that way.

I'm trying to remember, i think when i had Kyles lips moving I had a "spawnscript" on the Kyle NPC in radiant but i had a few little bugs doing it that way... like it would take a couple seconds for the cinematic to start and Kyle wouldnt put away his saber.

Anyways, the way i have it in radiant now is with a trigger that spawns Kyle NPC and the Kyle NPC targeting a scriptrunner.

I hope someone can help me make Kyle's lips move. If not, no biggie, I'll just put the camera at the back of his head so u cant se his lips move..lol.

Thanks in advance
Bengar
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