I thought you might take offense to that, i didn't mean it the way you're taking it, sorry.
I think i have a good idea about what's going on here now after testing out 32, 256, and 512 resolutions. Without messing with the texture scales or anything in Radiant, no matter what resolution the textures are always set to the same size, unless i scale them in Radiant. I'm thinking that maybe the map portalizer needs to have access to the textures to get dimension info to setup that stuff up correctly, which i haven't been doing. sof2map is very picky about where everything is, and the resource path structure.. if you've noticed, i have mine setup a bit different.
So anyway, i'll look into that. Posting my problems always helps me figure them out on my own, if nothing else, for some reason