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Old 05-03-2003, 04:31 PM   #1
Lord_Frieza
 
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dumb door question with a target_activate?!?

OK dont think Im a fool I know how doors work and target_activates
BUT i hav a door which is set to inactive when blowing up a trigger_breakable it triggers the target_activate which should activate the door but it doesnt!

why?

(and yes the target_activate is connected to the inactive door and yes the breakable is connected to the target_activate)
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Old 05-04-2003, 03:05 AM   #2
Obsidian-Jovani
 
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It would help if you listed the Keys and Values that you have set for these entities.


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WIP: A SP Project entitled "Resurgence"
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Old 05-04-2003, 10:22 AM   #3
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Sorry bout that
Just normal door keys,
ie
for the inactive door:

spawnflags:128 (INACTIVE)
key:classname
value:func_door

key:angle
value:270

key:targetname
valuedoor

key:soundset
value:door1

for the target_activate:

key:classname
value:target_activate

key:targetname
value:t99

key:target
valuedoor

(the target_breakable works coz it triggers everything else except the target_activate, the breakable is connected to the activate, the activate is connected to the door)
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Old 05-04-2003, 10:24 AM   #4
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soz about above the where meant to be : pdoor but i had it as one word so it displayed as door (sorry)
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Old 05-04-2003, 12:08 PM   #5
Leslie Judge
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So you are doing an SP map, right? In that case I can't see the problem. Which means nothing of course.


L. J.
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Old 05-04-2003, 12:22 PM   #6
Obsidian-Jovani
 
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Well I tested this out in SP and you're right it doesn't work. But there is a reason for that. Once you destroy the fun_breakable the target_activate does make the door active. But you need a trigger_multiple or trigger_once for the door to open. Just give your trigger the Key: target and Value: pdoor.


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Old 05-04-2003, 12:27 PM   #7
Leslie Judge
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Lord_Frieza, tell me you did that just didn't mention. Please!


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