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Old 05-03-2003, 11:55 PM   #1
KeLLogS
 
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Basic Questions

basics questions.

Has to be the textures squares ? i mean 256x256, 512x512 etc....

how i make a lift ? i read the rich tutorial and it is helpfull but i dont get the idea in the lift thingy...

how i make a tele-trasportator i mean the trigger teleport... but how i make the target ?

plz help me to sort out this problems. thank u and soz for sounds newbie coz im


aint life a bitch ?
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Old 05-04-2003, 01:57 AM   #2
Obsidian-Jovani
 
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First of all, yes custom textures must be squares such as 64x64; 128x128; 256x256; 512x512; 1024x1024;etc.

JK2 Mapping contains several tutorials among them lifts. http://mapping.jediknightii.net/tutorials.htm

To make teleporters create a brush with the trigger shader and make it into a trigger_teleport over your teleport pad brush and give it these:
Key: target
Value: teleport1

Next create a target position in the area where you want to teleport to and give it:
Key: targetname
Value: teleport1

This should link your two entities together. If you don't see a line going between the two then select the trigger first and the target_position second and press CTRL+K to bind the two together. That's all she wrote. Goodluck.


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Old 05-04-2003, 06:43 AM   #3
lassev
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Quote:
Originally posted by Obsidian-Jovani
First of all, yes custom textures must be squares such as 64x64; 128x128; 256x256; 512x512; 1024x1024;etc.
You can also make your textures 64x128, 128x512, 512x256 etc...
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Old 05-04-2003, 10:48 AM   #4
Leslie Judge
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Just to promote it again: you can use the forum's search function. The most of the basic questions have been already answered many times.


L. J.
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