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Old 05-04-2003, 06:56 PM   #1
Shotokan
 
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Rising water?

I've made a chamber and I want water to rise from underneath the ground. I've set up a trigger_multiple to be the switch to open the door to the chamber.

This is what I've done. Once the door opens and the person is inside. I've laid a trigger on the ground so it'll activate the water:

trigger_multiple
target water1
wait 15

Water:

func_plat
speed 69
wait 15
targetname water1
height 194

OK heres my question... When I compiled it and played ingame I looked through the glass into the chamber, and it is all greenish (because of the color of the water... yavin water...). Is there anyway to fix that?


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Old 05-04-2003, 06:59 PM   #2
Dark Reaper
 
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use the "other" water textures


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Old 05-05-2003, 12:18 AM   #3
Obsidian-Jovani
 
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Yeah, look for the water shaders in bespin texture set.


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