For some reason, the map compiler (sof2map) isn't taking the alpha channel into consideration for the shadow casting, even though i have it setup correctly ..as far as i know anyway.
Here's the shader i'm trying to do this with:
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
blendFunc GL_DST_COLOR GL_ZERO
Is there something else that needs to be done for this to work correctly? I've been at this for hours..