lfnetwork.com mark read register faq members calendar

Thread: 2DA DeCompiler Download!
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 01-04-2004, 11:35 PM   #1
HazardX
Rookie
 
HazardX's Avatar
 
Join Date: Dec 2003
Posts: 20
2DA DeCompiler Download!

Ok, here it is! The 2DA DeCompiler!

I'ts only able to decompile yet. But i'll make the compiling routines very soon.

You can download it HERE!

But you'll have to install the Microsoft .Net Framework to run it. As i've said in another thread my C++ isn't the best, but if i can find some time i'll work on a commandline-only version made in C++.

Please post all Bug-Reports in this Thread.

Hazard

[KNOWN PROBLEMS]
- appearance.2da - decompiles VERY slow
- soundprovider.2da - bug with spaces which disables all sounds when used in override folder (bug found & fixed, will be in next version)
- keymap.2da - index length bug (found & fixed, will be in next version)

[INTERESTING FILES]
- It might be possible to remove the Level20 Cap by altering the exptable.2da and xptable.2da files!

Last edited by HazardX; 04-17-2013 at 03:51 PM.
HazardX is offline   you may: quote & reply,
Old 01-05-2004, 01:17 AM   #2
andargor
Rookie
 
andargor's Avatar
 
Join Date: Jan 2004
Posts: 66
Re: 2DA DeCompiler Download!

Quote:
Originally posted by HazardX
Ok, here it is! The 2DA DeCompiler!

I'ts only able to decompile yet. But i'll make the compiling routines very soon.

You can download it HERE!

But you'll have to install the Microsoft .Net Framework to run it. As i've said in another thread my C++ isn't the best, but if i can find some time i'll work on a commandline-only version made in C++.

Please post all Bug-Reports in this Thread.

Hazard

[KNOWN PROBLEMS]
- appearance.2da - decompiles VERY slow
- soundprovider.2da - bug with spaces which disables all sounds when used in override folder (bug found & fixed, will be in next version)
- keymap.2da - index length bug (found & fixed, will be in next version)

[INTERESTING FILES]
- It might be possible to remove the Level20 Cap by altering the exptable.2da file!
Would it compile on plain VC++? I loathe .NET with a passion

If you want, send me the sources at andargor@yahoo.com and I'll see what I can do.

Andargor
andargor is offline   you may: quote & reply,
Old 01-05-2004, 02:38 AM   #3
eiz
Rookie
 
Join Date: Jan 2004
Posts: 35
If you want a C++ version, I wrote one this afternoon. It's available here. Please note though, I haven't tested it much at all, there will be bugs, and if you give it something other than a 2DA V2.b file, it will crash. It will print the standard 2DA version on standard output.

As for altering the level cap: If you just add rows to exptable.2da you can _try_ to level up past 20, but you'll need to add some entries in other tables to make it not die horribly =)
eiz is offline   you may: quote & reply,
Old 01-05-2004, 03:11 AM   #4
HazardX
Rookie
 
HazardX's Avatar
 
Join Date: Dec 2003
Posts: 20
Version 1.1 is now available.
All bugs should be fixed now. The game runs even with all 2DAs decompiled.
Download it HERE.

@eiz: Great, another piece of work i don't have to do anymore.
HazardX is offline   you may: quote & reply,
Old 01-20-2004, 05:19 PM   #5
tk102
Well past expiration date
 
tk102's Avatar
 
Join Date: Jan 2004
Posts: 5,766
Current Game: Dragon Age: Origins
Forum Veteran Helpful! Notable contributor 
Ah, what the heck.

Even though the game works with decompiled 2DA files, let's write a 2DA re-compiler anyway.

Here you go.
2DA -> V2b recompiler
tk102 is offline   you may: quote & reply,
Old 01-20-2004, 06:52 PM   #6
darthface
Rookie
 
Join Date: Jan 2004
Posts: 41
breaking the level cap would be possible if anyone makes a utility to expand the 2DA tables, I'm counting at least 20 2DAs that would have to be reworked if you want to do it right, a lot of effort. There's also a ton of clutter in here from NWN

If anyones interested these are some things that didn't make it into the game

PERCEPTIVE feat
WEAPON_PROF_GRENADE line of feats
WEAPON_PROF_SIMPLE_WEAPONS line of feats
SKILL_FOCUS feats for all the skills
SPECIAL_ABILITY_TAUNT
SPECIAL_ABILITY_WHIRLING_DERVISH
SPECIAL_ABILITY_RAGE
FORCE_POWER_SENSE line of powers

It seems the 3 jedi classes were going to have different stances, and the guardian's stance leveled with a line of feats.
darthface is offline   you may: quote & reply,
Old 01-20-2004, 08:21 PM   #7
CDRSeadog
Rookie
 
CDRSeadog's Avatar
 
Join Date: Jan 2004
Location: The Outer Banks of NC
Posts: 223
Smile Re the De/Re Compiler Programs

Ahhh - two more programs to allow me to get into the "brain" of KoTOR and see what mischief I can cause...muhahahahaha!!

BTW - thanks for the newest in a line of promising programs! :-)
CDRSeadog is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > 2DA DeCompiler Download!

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:54 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.